Horse Isle 3 – A Tour of the Dark Forest

The various Biomes of the Infinite Wilds are all interesting in their own way, and most look pretty cheerful.  The Dark Forest is a wonderful exception to that, and a perfect place to explore as Halloween draws closer.

The Dark Forest is rather pretty from the outside, with dark red cliffs and rust colored water.  Once you enter, though, your vision is limited by perpetual fog.  This gives the Biome a wonderfully spooky atmosphere.

mulberry bush
Mulberry Bush

When night falls, though, the Dark Forest really shines.  There are spooky trees that occasionally show red, glowing eyes.  There are also odd plants that cast a red glow.  Also, in the deepest parts of the Forest, you can find the occasional graveyard.  Nobody knows who left the gravestones, though TigerTon Village has a quest that attempts to explain it.

boneyardBoneyard at night

There are also plants here that your horse will be afraid of, Spiderwort flowers that make good dye ingredients, and mulberry bushes that also have silk cocoons.  It was plain that the Dark Forest was lovingly designed!

creepy plant
Eek!  Scary plant!

Two tips for adventurers:

If you are trying to gather Dark Forest Essence, stay on the edges of the Biome so you can see inside.  Spot the various glowing balls and go in after them, then come back out so you can see again.  This is a much easier way of finding Essence.

The horses here are tiny and dark, so if you want to breed miniature horses, this is the best Biome to catch them.

red light plantred lampcreepy tree onecreepy tree

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle Hints

These tips assume that you have been playing a while and know your way around.  They are are simple things I have discovered that can be surprisingly helpful.  Mixed in are a couple tips for beginners as well.

Finding Essence Stars

If you have a map, and are going to an Essence Star finding contest, when you arrive at the club town, set your map heading to the town.  That way, you always know exactly how far from the village you are, and can stay the right distance away.

Spacing Ranches

Similarly, you can use the same trick if you are trying to build a ranch near a club town, so you know when you are far enough away from it to begin homesteading.  If you are tapping maple, rubber, or dragon trees, save their location in your Travel destinations – including the time of day that you tapped the tree in the location name.  That way it reminds you to go back to the tree, tells you where, and reminds you when it’s been 24 hours.  You’ll be much less likely to lose your taps or forget to collect!

Ranch Size

If you want to be reminded about exactly where the borders of your ranch are located, build something (like a fence post) but don’t proceed with the construction.  Don’t cancel out yet either.  Then you can walk around and see your borders.  When you are done looking, just cancel out and don’t build the object.

Easy Stone Gathering

The easiest way to collect stone and driftwood is to mount a horse, zoom out slightly, and ride slowly over a rocky beach while hitting E repeatedly.   Fall Forest beaches are excellent for this.

Ornery Horses

When you need to make a horse breedable, feed it a bunch of coconuts then pet it.  Grooming isn’t necessary for breeding.

Which Horses to Train

Only train horses you will be using to ride or compete with.  Breeding stock just uses inborn stats.

Rescuing Yourself

If you get stuck in a deep hole, you can usually jump out by pressing up arrow plus right arrow, and hitting the space bar as fast as you can.  Point your view up a bit so you can see when you are making progress.

Rescuing Yourself Part 2

When you are exploring and get near a rainforest biome, where holes are frequent and sometimes hard to avoid, set a Travel location.  That way you can warp out and not lose much progress.

Random Items

A cheap place to get rare though random items is in swamps, by searching pitcher plants.  However, it won’t work for gathering Quests.

Wishing Coins

If you get Wishing Coins, save them up for when you need energy or money – it’s no fun to have nearly full energy and have the Wishing Coin refill your bars.

Selling Horses

Blood Ruby Knights Club almost always has an updated list of where all the traders are so you can get top dollar for your horses.

Essence Anomalies

If you are going to try for an Essence Anomaly, make sure and join the party that is going.  You’ll get bonus Essence along the way if you stick with them and also you can Quick Travel to various members if you fall behind.

Conserving Travel

If you have traveled way the heck out to the back of beyond and you want to get back to civilization without using a bunch of Travel, wait till a Party Invite pops up.  Then use the free travel to get back to that club.  It’ll be a lot easier to teleport to wherever you’re going from there.

Remembering to collect from tapped trees

If you don’t usually tap trees, set a travel location with the time you tapped the trees.  Then you know where they are, and also when to go back.

Dangerous Dig Locations

This last item is not a tip but a warning.  If you are writing a Club Quest and a step involves digging, make sure you do any final editing of that spot at your dig location because the game might reset that dig spot otherwise.  This is true even if you are only fixing a typo.

 

TigerTon Village overview.PNG

Horse Isle 3: Club Basics

This is a guide for potential members of a club, as well as new club owners.

The advantages of joining a club

For most people the biggest advantage is being able to have a store.  You can sell items, mobia, horses, or offer stud services, and this allows you to make quite a bit of money if you price your wares right.

Another advantage is having other club members to talk to and do events with, everything from competitions to beauty shows to Essence hunts.  This varies widely from club to club, but usually clubs are pretty up front about whether they have a lot of events or not.

You can also take part in auctions, and can restrict that auction to other club members if you like.

If you are a Gold ranked member, you can have a ranch that is within 1.5 kilometers of the club.  Silver ranked members can hold competitions if courses have been built.

The Drawbacks of joining a club

You can only join one club at a time.  Also, many clubs have dues, usually a certain amount of gold, wood or stone per active game day.  Some clubs are sticklers for that, others just ask that you contribute as you can.

Clubs can pick a percentage of gold dust to add on to your store prices, and that money goes straight to the club.  Same goes for trainers etc.  It’s better to pick a club with a low markup because then your prices will be lower and you’ll get more sales.

For example, my club has a 5% markup so if someone buys an item for 1000 gold dust, it will cost 1050.  On the other hand, another club I knew had a 50% markup, so that same item would have cost 1500 gold dust.  No thanks!

If you leave a club, you get 40% of your gold, stone, or wood back, up to the amount you can currently carry.

Buying your own club

First of all, it costs $80 US to buy a club, or the equivalent amount of Mobia.  That money goes straight into supporting the game, and you own that club forever.  You can only have one.

Once you have enough Mobia either purchased from other players in game, or bought with real money, you can buy your club.  At that point you are just reserving your name.

Next, travel around the world until you find the perfect spot.  Make sure you really like it because you can’t move or delete a club.  It’s best if the spot is relatively flat so it’s easy to build on, and is close to various useful biomes.  For example, mine is in Deep Jungle, but is close to Open Jungle, Wonderland, Mountains, and Geysers.  It was founded in a spot that had a naturally open area surrounded by trees, with a couple of useful paths leading away from it.

TigerTon First Building Crop

At this point I have many buildings and that whole place is surrounded with cool stuff.  I’ll be adding decor fairly soon too.  That tiny little building is the Club House, which is the first building that needs to go up.  I took the picture when my club was just founded.  As it grew, it looked like this:

At this point though, my club is pretty well decorated and has a fair number of stores and such, so it looks like this:

There’s holiday stuff all over because of the time of year, but take a look at how much taller that Clubhouse became.

When your club is new

When you first start out, you can only have five club members including yourself, so try and find people who are motivated to donate to the club.  After all, the more donations there are, the more amenities there are, and the better it is for everyone.  If you want to make two of any given building, which is useful for things like trainers and horse traders, it will take extra Building Slots.  So your first trainer takes one slot, but your second would make two.

If you intend to add more buildings in a certain place, it also makes sense to leave extra space near them so you don’t have to go and rearrange later.

Tips for making a great club

Have a plan in advance.  Take a really good look at the area you have chosen and think about what buildings you want.  For every club level you have, you get five building spots, though club stores don’t count towards that total.  Think about what most people use a club for and set those buildings up first.

For example, my club started out with a horse trader, a breed identifier, a trainer for speed, some club stores, and an importer so we can get things like iron, wool, and garden seeds.  I built up from there and I also asked my clubbies what they would find most useful.

Pick a good color scheme.  Whether the color scheme is meant to be tasteful or wild, put some thought into it.  I’d be more likely to spend time in a club I liked the look of, then stick around in a place that was all black and hot pink, for example, with low contrast store signs.

Have fun with profiles.  Some stores allow you to put up a profile, which is short but still enough to put in a few sentences.  I chose to describe what each shopkeeper looked like and I think it adds something to the club village.

Think of creative club amenities.  Horse Isle 3 allows for some flexibility in thought, so I’ve used that to enhance things for my members and visitors.  For example, I bought a land parcel as close as possible to my ranch, and made sure one of the paths led to it.  I built a breeding barn there, which is a structure anyone can use, then put a lamp post near it, and put up a sign in the club letting people know where it was.  I also placed a water trough for use by thirsty horses.  That way it’s something useful for visitors but isn’t a pre-designed, official club amenity.

Some clubs also have signs with helpful hints and tips on them.  This can be fun and also helpful for newbies.  I have seen signs that tell when the club is accepting new members, ones that show where the different wagon routes go, ones that talk about different characters in the club, and more.

Courses Folks like places to ride their horses.  Some clubs have marked out long endurance trails to interesting places in the area.  My own club has a speed track I made around an oval path, a Sled-Pull, and also a multi-use course that is an easy Sled-Pull, but the low fence can also be used for jousting.

Not only that, but if you have good courses, they might be randomly selected for the Mane Event, which brings players to your general area.

Consider lighting.  It gets pretty dark during our ten minutes of night, so plan carefully when placing your lamp post.  It’s usually helpful to put it somewhere players will want to go , like near the trader, or the vet.

Pick a theme and purpose.  One club I know of found a club area on a mountainside and picked a Greek Mythology theme.  My own club is supposed to be a village of friendly traders who live in the jungle.  Others focus on breeding, or competitions.  One really awesome club has a knightly theme with some really cool quests.  So if you know what you most like doing, and you have some special interest that can be turned into a theme, that will lead to a cohesive club that is a pleasure to come to, and return to again and again.

Think Ahead With Building Placement  Keep in mind that new people will want things to be easy to find.  You may want to group all your stores in one place, your horse facilities in another, and your services still somewhere else.  You may want to create a ring of buildings around a clear area, or along a path.  You may want to create streets.  Keep in mind that it’s pretty hard to build more than one or two lamp posts, so save those for important places.  For instance, I have a lamp post near my horse traders, that also shows the way to the vet and the trainers, and another lamp post near my competition area.  You can also use trees and other plants to add interest and draw the eye where you want it.  I have planted a huge flower near the closest cave entrance to my club, so people will look over there and see it.

Name things!  If you have names for various land forms around your club, use them.  If you build a directional sign, for example, and want to point to a nearby mountain, you could say “this way to Blue Peak.”  When setting destinations for your Wagon, you don’t have to list the destination plainly, like “plains biome” or “mesa and sandstone.”  Why not make it immersive by listing them as “Sunlit Plains” or “Rattling Gulch.”  Of course, if it’s really hard to guess, you may want to put a sign nearby explaining what everything actually is.

Getting more Building/Decor Slots

Since the Epic Finds were introduced, we now have a new way to get more of those.  Each time a player is the first to discover a new Epic Find, they get an Epic Token.  Those can be donated to clubs and traded in for more building/decor slots.  They can also be sold and some players will just do that to make a little extra money.  Each time a club owner trades them in the amount increases for next time, but it’s still a great way to make clubs a little bigger than they otherwise would be.

Drawing more people to your club

As stated above, it’s a good idea to have several courses nearby so the Mane Event may come to you.

Another quick thing to do is to log in when the new horse traders are picked each day, or have a club member do it, and look at the horse traders your club has so that they will appear on the main trader board.  That way people are more likely to come to your club in search of a trader.  If they like your general atmosphere, they just may join.

Similarly, holding events fairly regularly gives people a reason to come to your club.  You could also have information in your club profile that is useful.  Check out TigerTon, Blood Ruby Knights, or Where the Drafts Go for examples of useful lists and information.

Quests are another fantastic draw.  If you have an Adventure Table with at least a couple playable quests, then nearly everyone will come to you – eventually.

Lastly, having a good description of your biome in your club profile will be helpful to those using the Biome Sort function to find a club.  For example, “Jungle near Volcanic” rather than “Nice warm place” or the different climate descriptions that autopopulate at the top of the screen.  The Biome Sort function is alphabetical based on the description so a no-frills description helps here.

Have fun!TigerTon Village.PNG

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   If you decide to buy a subscription, even for one month, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3 – Making Dyes

Say you’ve made some tack for your horse, but that light brown and white really clashes with her pretty coat.  Or maybe you just don’t like the way it looks.  Luckily, Infinite Wilds lets you dye both clothes and tack items pretty much whatever color you want.  There is a near infinite number of possible recipes and more colors than you can shake a riding crop at.

However, before you start mixing random berries or flowers into dyes, you need to make glass bottles to keep them in!

In order to make a glass bottle, we’ll need two very important tools.  We’ll need a shovel, which is unlockable for 100 Essence, and we’ll need a Furnace.  You need to own a ranch before building a furnace, and a fair amount of stone and wood.  Unfortunately you can’t use someone else’s.  Furnace

First, let’s gather the raw ingredients for our glass bottles.

We need to go to a beach where there are seashells and gather a bunch, it only takes two or so for one batch of calcium carbonate but it’s nice to have extra.

While we’re there, we need to dig up a bunch of shovels of sand.  Just activate the shovel and hold your left mouse button down till you see “100%” then let up, and a shovel of sand will be put in your inventory.

After that, we need to find a place in the ocean where kelp is growing.  It kind of looks like big trees growing in the water, and there is enough growing in shallow areas for it to be convenient.  Pick a bunch of that, too, and on the way back home grab ten or so pieces of wood for the furnace.

Now that we’ve gotten back to our ranch with out squishy kelp and gritty sand that gets everywhere and salty seashells, we can fire up the furnace.

Use the furnace to:

Convert all the kelp to potash

Convert all the seashells to calcium carbonate

And then we’ll have all the stuff to make glass bottles!  They are made 2 at a time, so let’s make a bunch while the Furnace is nice and hot.  The Furnace will burn out, on its own, after a few minutes.

With bottles in hand, along with various berries, flowers, fruits, and other random items, dye shed.PNGits’ time to get ourselves to a Dye Shop.  You can find one in most Clubs.  This one is in TigerTon.  They look like this:

After unlocking a couple dye slots, it’s time to experiment.  Once you have something you like, you can save the recipe for later instead of deleting it.

Here’s some starter recipes:

Red

4 buckets of Dragon Blood (Dragon Tree Sap from Black Sands Biome)

or, 12 raspberries, found in Fall Forest Biome

Black

12 blackberries, found in Mediterranean Biome.

Lime Green

5 Hellebore Flowers and 5 limes

Deep Green

Kelp is great for this!  You can find Kelp in the ocean, it looks like an underwater forest.

Various shades of Blue

Bluebonnet flowers (Plains Biome) in various numbers, use at least 9.  Blueberries are good when added to this, and are found in Fjord Biome.  You can make a really nice pure blue with 8 blueberries.

Yellow:

Dandelions are great for this.  9 dandelions makes a pleasant shad, and are found in Fall Forest.

Purple:

Spiderwort makes lovely purple hues!  You can find that in Dark Forest, usually near Mulberry Bushes.

One last important tip:

If you dye anything enough, using whatever color, it eventually turns black.  It’s a good way to use up bad dyes you made while experimenting.  If you need to bleach things back to white, you can do that with kelp derived potash, also at the Dye Store.

If you ever need to know where an item can be found, the Library has a full list of all the Biomes and what grows where.  It has been updated to also tell what items are good for what colors!

 

Interested in joining? 

Make sure and use this link or place my ID, 1023, in the box when you join!

That way, if you ever decide to buy a subscription, even for only one month, you’ll get a bonus 1000 essence (helps with chatting and unlocking equipment), plus 10 Esroh Essence (gives you energy for traveling, making things, and gathering) to help you get started. 

A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.

Horse Isle 3 – getting your first set of tack

There’s one thing I hear over and over as new people arrive in the Infinite Wilds.  “Where can I buy some tack?”  “How do I get tack?”  “Do you have any tack?”

You see, just as in real life, you can ride without tack – but you tend to fall off a lot.  A whole lot.  And every time you fall off, you have to get them going again.  It’s a lot easier with tack.  If you just have a bridle, the horse is easier to guide and you can ride a little faster.  With just a saddle and pad, you fall off less but are still slow.  With just a pad, it looks pretty and that’s about it.  Except a horse won’t wear a saddle without a pad.  I don’t blame them, I wouldn’t either.

It’s not so hard to get tack, especially now that enough clubs and ranches have been built that some people are selling sets.  You’ll need some money, though, so you might want to refer to my “making money” guide.  For the best deals, go to a club that has a Shopping Board and search for tack.  It’s toward the bottom of the list.  Hint:  My club, TigerTon, has one, and here’s what you’re looking for.

shopping board

They can be found in most clubs but I know for a fact that there’s one in mine!  It’s always best to look there before buying anything, since it tells you where you can get the best price, and what club the store is in as well.

Now, if you’d rather do things yourself, you will need a workshop, a textile shed, and a furnace as well as the right raw materials.  You can get by with just a workshop if you buy the other items pre-made.  It’s generally better to just make everything yourself though, and then you can go into business selling tack and other items as well.

crafting sheds

Here are all the raw materials you will need for a basic set of tack, and where you find them or how you make them.

Saddle

6 leather – peel them from the sides of giant red capped mushrooms in Wondershroom Biome

2 wood – pick up logs or cut down trees

2 wool – buy wool at the Importer (can find one at TigerTon)

1 iron – buy it at player shops, or can gather iron ore yourself in caves under the Sandstone biome.  You don’t need special equipment, and the iron looks like a big boulder on the ground.  Click it to see it fly apart, bring it up to the surface, and smelt it in your Furnace.

The ore sort of looks like the picture to the right.

Bridle

1 leather

1 iron

Saddle pad

2 bolts of linen – pick flax in Alpine or Savanna biomes, then weave them in your textile shed

4 wool

 

A basic set of Western tack looks like this:

basic tack.PNG

It’s pretty plain, though, and needs to be dyed.  Luckily, that’s not hard to do!  There are other tack items you can make, things like tail bows, ear bonnets, and polo wraps.

Update: English tack are now available, as are Monotone Tack (they are all one color) and Ornate Tack.

Tomorrow we’ll talk about making dyes to color that fine equipment!

 

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   If you ever choose to get a subscription, and you can earn enough to do that in-game without using real money, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

We’re Live! And I’m starting over.

We’ve finally passed that long anticipated point.  While there will still be a lot of additions to the game and many cool enhancements, the horse genetics system is finally settled completely and so Horse Isle 3 is now Live.  That means no more resets, we no longer lose our progress, and the huge world has been completely refreshed so it’s completely new to all of us.

That also means we all have to start from scratch, with the main advantage anyone can have being whether they are a subscriber or not.  The fee for that is nominal, only $5 a month, and if you don’t have real world money you can trade in-game currency for it provided other players want to sell.  Right now, that seems a pretty common occurrence.

So, barefoot and wearing the game’s starter white shorts and shirt, I stood at the base of the giant horse head, and considered my options.  Other players, all similarly clad, all stood around, or ran back and forth.  I had previously decided to just pick a direction and go until I found something interesting, such as a good place to put a temporary ranch.  Nobody in the whole world had tack to sell as we all still needed to find ranches, build buildings on them, and gather raw materials to make said tack.  So we were all barefoot and horseless.  Luckily you can run at about 8 miles an hour so travel isn’t two tedious.

I picked Southwest and started running in that direction.  I ran through forests, through rivers, over plains and savannah, through a huge swamp, and swam through more ocean than I care to remember – at the swimming rate of three miles per hour.  Occasionally I’d stop to gather wood or stone, and once leather when I found a big patch of Wondershrooms.  (In Horse Isle 3, leather is harvested off the tough sides of giant mushrooms, to avoid the issue of having to raise cattle, and so it can grow back.  Vegetable leather isn’t entirely unrealistic, in ancient Rome sometimes pomegranate skin was used as a leather substitute for sandals.)

I ran and swam pretty much all day, while doing other things on my computer of course.  Through the oceans I weighted down a key to take breaks.  I finally found a fairly nice spot for a temporary ranch in a patch of Fall Forest.  My dream ranch is on one of those lovely islands you find in the middle of rivers, but this will do for now.  Priority is to build the crafting buildings so I can make tack – and therefore ride horses much faster and more safely, so I can find better gathering regions, and find a better spot for a ranch.  Oh, and more horses so I can sell them to get money.

New Ranch

This isn’t a bad little spot for a ranch, and it already has the main house (the cheapest version) and a crafting shed.  I still need to build the textiles shed and the ever important furnace and then I’ll have what I need.  I’ll save barns, hay shed, water tower, gardens, etc for later – this is a temporary while I find my perfect ranch.  I may put in some hay fields so I can start growing bales though, they are cheap and easy to put in.  It takes four real days to grow a hay bale and I may be able to build my permanent ranch within that time.

Next priority was to find a nice spot in a Jungle area to build my club.  You can’t move those, like you can move Ranches, so I had to be extra picky.  At the same time, when I found a decent sized forest, near a nice stand of Jungle mountains (love those rock formations), without too many big holes in the landscape and with a nice wide flat spot, I snapped it up quickly.  I put up the first story of my club tower and left it like that.  This way I can teleport to the spot if I need to, but with building my ranch being priority at the moment I will put off building other things for later. Rest assured I have a plan!

Tips for conserving energy when you’re new

When you’re first starting the game, it can be hard to do everything you want in a day because energy is a finite resource.  This is especially true if you’re not subscribed.  So here are some ideas for getting the most for your energy.

Have a plan.  Just like the real world, you’ll go farther if you have a plan.  For example, my plan today was to finish my crafting shed.  I already had low energy from all the stuff I did yesterday so I decided I’d focus on collecting building materials, but ignore other things like horse feed or dye materials I could also collect.

Pick up logs before you cut down trees.  If you pick up a log, you get 1-2 wood for 10 energy.  By contrast, if you cut down a birch tree, you will spend 66 energy, or even 100 energy, and usually only get 2-3 wood.  Different trees have different energy costs, but in the beginning you’re better off mostly picking up logs and driftwood because it doesn’t take much energy.

Do minigames/riddle posts to earn money.  One of the nice things about minigames is they don’t take energy.  You also get bonus money/essence every so often for earning achievements related to minigames and such.  Here’s an example of a minigame that can be found in Fall Forest.  They are big logs with a word jumble on them.  The long one here really made me laugh.

As you can see, they range from really easy… to SHENANIGANS.

Get thee to a library.  In most clubs, if not all, you will find a library.  In them you will find “tomes worthy of study,” which will allow you to pick a specialty in game.  It can be anything from getting a higher chance of gathering double items when you pick things, to being able to have double the normal amount of horses, and a whole bunch of other really useful things.  Subscribers get to pick two specialties.  The thing is, they take time, (around 2 real days) to learn and become fully active, so you are better off picking them early so you can get the benefit as soon as possible.

I’ll be adding some of these tips to my previously existing “Getting Started” guide.

I climb Mount Equus

As we’re all waiting for Horse Isle 3 to be released in Live, I’m doing things that I have wanted to do but haven’t had time for, didn’t want to spend the money on, etc.  We beta testers have sometimes gotten in game currency for testing different features and I still had some left.  So, in order to decide what horses I want to specialize in when Live rolls around, I special ordered four purebreds so I could stand them side by side and look at the differences between them.

I ordered a Kinsky, a Budyonny, an Orlov Trotter, and a Don.  They are all very similar but have important differences.  In the end I decided I like the Dons best, for their Arab like appearance which includes large, expressive eyes, a somewhat domed forehead, a nice arch to the neck, and slim legs.  They don’t have a very high tail carriage and are a bit more blocky looking than an Arab but that’s okay.  A really big deciding factor is that, like Akhal Tekes and Kinskies, they can have a beautiful metallic coat.  So I decided I want to try to create a sub breed of Kinskies with a metallic coat and a fair amount of speed.  Here are my four, all standing together.

Four russian horses.PNG

Another thing I wanted to do was climb the ruin at the center of the world.  It has a big chamber inside and is really tall, several times the height of the tallest tree.  I discovered that you can indeed climb up it but there’s a trick.  First, here’s what the thing looks like:

giant horse head.PNG

The trick to climbing up this giant statue is to start at the front of the neck, and jump up, working your way back and forth and always staying on a sloping area.  Then as you get to the spot where it curves out again, you head to the right, where there are still sloping areas you can climb up, until you reach the mane where you can get up the rest of the way.  There’s a nice safe spot to stand between the ears, where you can look around:

View from Mount Equus 2View from Mount Equuus

Once you get tired of looking around at the beautiful view, you could climb back down – or slide – or do what I did, as a being totally sure of my own invincibility.  I jumped off the nose and took a screen shot while I did it.

jumping off the head.png

Then I bounced.  Twice!

And I walked a little ways away and looked back at what I had just jumped off of.

horse head from front.PNG

Man, I love this game.

(All credit and props go to Durbin Development.)

 

 

 

 

Horse Isle 3: Money Making Guide

Many of these suggestions are scattered around my other posts and guides.  Here they are all in one place, plus a few more!  Soon you’ll be making plenty of Gold Dust, the currency of Infinite Wilds.

First of all, what is money good for?

A little Gold Dust is needed when you build things, but really not a lot.  Eventually you’ll need more of it when expanding your ranches beyond a certain point, but by then you’ll know how to make more, too.  You also need it to buy things other players are selling, to identify the breed of the wild horses you have caught, to train your own horses so they can be better, and do other things like pay club dues.  You also need it to buy ranch land, though it’s cheap to do that for your first hectare.  Needless to say, money is good to have.

Ways of making money

Pick things up as you travel.  Logs, berries, stones, flowers, what have you.  You can then make things out of them, sell them to other players, or sell them to the Exporter.  Check the Sales board to see who is buying.

Now that caves are open, there is quite a bit of demand for useful ores (particularly Iron) and Imbuement Crystals.  Keep an eye on the news, since any time a new crafting feature is introduced, that’s a good time to load up on the components for it and sell them.

You can make big money if you keep an eye out for Pots of Gold, Meteorites, Pirate Treasures, Mother Horse Stones, and Giant Clam Shells.  They can give you anywhere from a few hundred to a couple thousand gold.  They appear completely randomly.

When you catch wild horses, read Global chat to see what kinds of horses are in demand at what club traders.  For example, the basic price to sell a plain horse is 200 gold, but if you have the right size, age, breed or level of moodiness, sometimes you can make a couple thousand on the sale.  A Tome at the Library will net you 1.5 times the usual fee.

At the moment, the club Blood Ruby Knights has a list on the club profile so you can always see what is being bought where.

Auctioning horses is another way to make money.  It’s usually only beneficial if you’ve bred a really good horse, what you are selling is somewhat rare, or the horse is a Lucky Find.  Non-subscribers can use the auction house here.  Sometimes, players will also hold Live Auctions where people go and look at horses in the flesh.  Keep an eye on Ads Chat for those.

Join a club and get a store.  It does cost 10,000 gold to build a store, but it’s worth it.  Try to pick a club that doesn’t have a very high mark-up because customers will be more likely to use your store.

Then you can craft things and sell them, or sell raw materials that are in demand.  If you figure out how to make a really good color of dye, that can be quite profitable.  You can also put your horses up for stud or sell them.  You can make a lot that way.  Again, use the Sales Board to make sure your prices are competitive.

Pan for gold.  If you save up enough Essence, you can get a gold pan and use it to get varying amounts of gold dust out of rivers and streams.  I warn you though, that’s kind of a slow way to make money, you can usually make more by running around and collecting things.

Sell at the Exporter.  The Exporter, which can be found in some clubs, will be asking for items in a certain quantity.  If you have the items, you can get gold.

Join server contests.  There are Star Hunts, where you ride around trying to be the first to find a big glowing star.  There are card trading games where you try to get one each of four types of card  There are also water balloon fights, which are a lot of fun.  And they give you money if you win!  They are announced in System Chat and you can usually travel to them for free.  Now there are also things like photography challenges, wild-catching challenges, essence capturing, ride the farthest in five minutes, and that type of thing.

Achievements are a fun way to get gold too, and also Essence.  For example, if you sell ten horses to the Trader, when you sell the tenth one you’ll get a little reward.  Same for traveling, building things, making dyes, and various other feats.  There are multiple levels for each award.

Riddle Posts will test your wits and sometimes your patience.  There are several different kinds of questions, anything from riddles to math, with varying difficulty levels.  They are scattered all over the landscape, and they all pay!  For extra money, activate the Savant Tome at the library.

Minigames are fun and diverting.  You can find Word Scrambles in Fall Forest, a stone sliding game in Swampland, rock stacking in Badlands, color sorting in Snow, music games in Stone Forest, ant chasing in Savannah, a version of Sudoku on the Salt Flats, snake charming in the Desert, a matching game in the Rainforest, and several other varieties of minigame.  They pay you when you win them.  Note:  If you really loved the Sand Castles from Horse Isle 2, there is something very similar in the Swamps.  Look for the hemispherical boulder-looking things.

Two of the best games for making money are the Word Scrambles in Fall Forest, because the hard ones can be solved pretty easily with an anagram solver, and the Binary Boulders in Decay, because you can find binary number translators online as well.  Activate the “Savant” Tome at the Library for extra profit.  I personally find the Festivus Poles in Snow to be pretty easy as well.

Do Quests.  Quests are available at some clubs, and also at the giant horse head in the center of the world.  They give varying amounts of money.  All the quests from the giant horse head just involve traveling, and give you 5,000 gold each.  There are more player-created quests being made all the time.

Vets and Post Offices now have quests as well, which can be another way of picking up extra cash.

Mane Event. Keep an eye on the System chat for the Mane Event, which is a randomly chosen competition that gives you a guaranteed payout if you complete it.  There’s free Travel to the event as well!

Achievements.  Lastly, you get money and essence whenever you get an award.  You can check your profile page to see what awards are available.  Some of them cost money to win, like the award for using the Vet, but there are others – like selling horses, riding long distances, catching wilds, kayaking, making dyes, and more.

There are other ways than this to make money.  I’ve found that selling dyes and bolts of cloth is pretty popular, as well as rare flowers and berries.  See if you can find something I haven’t mentioned!

pirate treasure chest

Ways of saving money

Keep a record of training prices at different Club Villages.  Those costs can vary widely due to varying club mark-ups.  For example, TigerTon training costs 1000 gold because the club doesn’t make any money off the training.  I was once in a club that had a 50% mark-up, so trainings cost 1,500 gold!

Gather your own materials to make things, when possible.

Travel to Swamps and open Pitcher Plants.  They can contain rare or useful items, which saves you having to buy them, or possibly can give you something to sell.

If you need to buy something, always use the Sales Board so you can see who has what, and for how much.  It’ll save you a lot!

Groom and feed your horses yourself.  It’s more convenient to have someone else do it but it’s free if you pick your own food, and it increases your bond with the horse as well.

If you have a ranch, get the hay shed, hay fields, and water tower.  Then it’ll be nearly free, and also very easy, to feed and water your horses at once.

Be careful of where you put your buildings so you don’t have to tear them down and redo them.

Don’t bother training studs or dams unless you intend to ride them.  Since training does nothing for the foal, there’s no sense wasting all that gold on a horse you never ride or do competitions with.  I personally have a few horses that I use for riding and cart pulling and leave the others untrained.

When using studs or buying horses, again, check the Shopping Board.   Some players such as myself don’t care so much about making a huge profit, or haven’t looked at the board to see how much a stud or horse is worth.  For example, my stallions all have a price of $550, including club tax.  I know others are cheaper.  Some people charge a lot more and their studs aren’t always better.  Check the horse profile pages to see.

med sea daytime.PNG

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3 Hints – Update on Ranches

With the game getting close to Live, I wanted to share more updates about ranches and things you can do with them, as well as give tips on finding gatherables to do all that building.

One of my favorite parts about Horse Isle 3 is the ability to go out into the great wilderness, find pretty much any kind of land, and stake a claim then build a ranch in almost any configuration you want.  Yesterday I was thinking about going into the foggy Spooky Forest biome and making a mysterious home among one of their creepy areas – like one of the new Ancient Graveyards – to surprise unsuspecting passerby.  I could even write a short and spooky story on a series of signs for people to read.   I’m still torn, though, between a ranch in a fertile valley on top of a mesa, or maybe a ranch near red rock cliffs by a saguaro forest.  Now that the desert plants have been vastly expanded, both are pretty tempting.  Or I could go nuts and find a sunny atoll and claim that…

This runthrough of Beta, though, I decided to have my ranch spread out on a small chain of islands, close enough to a Fall Forest biome that there are pretty red leaves drifting through.  Now that we have Planters to place plants and trees of our liking, I added some red maples to to go with the drifting leaves.  I also made a bridge over a waterway that was on one of the islands, and with the new Shedrow style of barns, I built a nice unified looking little barn near my stand of maples.  Here are some pictures:

ranch on island.PNG

Here are some of the maples, the bridge, my house, hay barn, water tower, and beyond that you can get a glimpse of my storage barns.

Barns in daytime.PNG

Here’s one of those epic barns – consisting of 2 straight sections and 2 corner pieces.  Tip:  until this is updated, you need to place the barns on the flattest ground you can find.

barns at night.PNG

At night, so you can see the lights working

Crafting Sheds.PNG

My crafting sheds – crafting, textiles, and my furnace – and two storage sheds.  On the left you can see a planter with a maple in it, on the right, you can see a naturally occurring coconut tree.  You can collect a coconut from it every couple of days, or cut it down for wood, and it’ll eventually regrow.  Beyond is a beach.

Pasture and feeding items.PNG

One of my favorite new features is the Pastures.  They are like the Show Pens, except the horse can be petted and such while standing in them.  I like how they keep the horse fed and watered while in them.  I typically use them for displaying my foals while they are growing up and I can’t do much for them.

Gardens and tree.PNG

Garden plots near yet another tree.  I wanted to create the effect of having sparse trees all over the island, to explain why there are red leaves floating in the air, and to add some color.

Ranch wide angle.PNG

Here I am on my horse, and you can see roughly how spread out this ranch is.  It actually takes a while to cross, just as it would in real life.  According to game size, I have four hectares in a rough L shape, but there is a hectare of protected land between each plot where only I can gather things, so if I had this in a forest for example I wouldn’t have to worry about my surroundings being denuded.

New Updates and enhancements:

Storage sheds that increase your inventory by 100 each

Pastures so you can now display horses out in the open on your ranch

Planters for putting trees and plants

Barns that come in shedrow versions so you can make courtyards and rows

Lamp posts to light up areas, that can be turned on and off

The game devs say that more ranch and club decorations and features are going to be coming out for quite a while.  In Horse Isle 2 you can have everything from castles to tipis, so I’m confident that there will be some great options in the future.

Time Update:

There was recently a big update to the way horses grow up.  Because of the fact that a horse takes so long to grow up in game, it was decided that they would grow two times as fast until they reached the age of 4, which is breeding age, then slow down after that.  So a favorite horse, even without having their age slowed or anything like that, should have a natural lifespan of at least a year real time.  There are also amulets you can get that will slow down, speed up, or even stop the aging of a a horse.  The only caveat is, if you stop the aging of a horse with an amulet, it can never breed again.  But you don’t have to lose that favorite horse, you can keep training them, competing with them, traveling with them, and doing everything else.

Horse Injuries:

There has also been an update that allows you get a preventive check at the vet, that will prevent one injury while out in the field.  This is helpful if you only have one fast horse (or one horse for that matter) because that way you can ride longer before having to go back. Injuries don’t happen all that often but are more common when riding on lava rock, ice crusts, or near cacti.

Biomes:

There are some more neat sub biomes now, like Winter Wonderland near Snow, Spooky Graveyards in Dark Forest, Beaver Chewed Trees in Bamboo Forest, and others.  You can also now collect driftwood on beaches to add to your stock of wood.  So it’s entirely possible to build a ranch without cutting down any trees at all.  Trees grow back pretty fast, but it’s a nice addition.

There are lots of new plants to discover too, like tea and coffee plants, sugar cane, different flowers, mushrooms, and much more.  I hope you decide to check out the game and see just how awesome this is.  Soon, little critters will also start populating the land, and not just rabbits.

If you are new and want a hand, feel free to contact me in or out of game.  My username is SandTiger and I’ll be maintaining a club in one of the new Jungle Biomes, so if you want some in game help, I’m there.

See you in the Infinite Wilds!

Jungle Path.PNG

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3 Guide to Ranches

For fans of the Horse Isle series of online games, building ranches is a lot of fun and can be quite profitable as well.  In Horse Isle 1, you could get a small plot and put building icons on it in a predetermined pattern.  In Horse Isle 2, you could get your own island and set up buildings in specific slots, but had more control over their placement and a lot more variety to choose from.   In Horse Isle 3, you can buy land a hectare at a time and build pretty much anywhere the land is flat and stable.  In another important development, you no longer have to be a subscriber to have a ranch.

Since this game is still in Beta testing (open Beta, thankfully) there are a lot of features that have yet to be released.  However, it’s pretty awesome right now!  Here are some of the highlights of Horse Isle 3 Ranches.

You can pick any biome to build in.

If you wanted to have a ranch on an ice sheet, you could do that.  It might be a pain doing everything but you could.  If you want one in a beautiful forest, that’s fine too.  Same for plains, badlands, Mesa country, volcanic terrain, bamboo forests, creepy woods, mushroom-filled Wonderland, beaches, savannah, giant redwood forests, and more.  Once you buy your hectare it’s yours to do with as you will.  Of course, it’s probably a good idea to pick a place with grass so you can have hay fields and free grazing, and a place with water is also nice, but again you don’t have to.  I love that flexibility.

There is a buffer zone around each ranch.

Around each ranch plot, there is a buffer zone so nobody can move in right next to you and be an annoying neighbor.  There is an exception for people on your buddy list, so if you wanted to recreate suburbia you could do that.  You can also do things like bridge rivers if they run across your land.

The first plot is affordable.

It’s nice that you don’t have to work too hard to get your first plot of land, that makes having a home attainable for almost everyone.  Also, the first and simplest ranch house is pretty easy to build, not taking that much wood and stone.  Prices tend to increase the more luxurious the items are.  Manufacturing sheds cost more than a ranch house for example, but hay fields to feed your horses are cheap.  Planters to plant exotic trees, though, are more expensive.  As in the real world, greater luxury equals greater cost.

Things you can do at your ranch:

Crafting

Crafting SHed
Crafting Shed

 

If you build a house, you can use it to craft horse treats and do a few other things.  In the future there are plans to develop home interiors but for right now it’s just a building you can see on the outside.  More styles of house are planned for the future as well.  These could become really cool, as Horse Isle 2 has everything from castles to huts.  The dev team is small but inspired.

Currently it’s possible to also build a shed for making textiles, one for crafting, and a furnace

Crafting SHed
Textile Shed

for smelting.  You use the furnace to make iron out of ore, or potash out of kelp.  For example, if you wanted to oil for your oil lamp, you have a

couple of options.  You could go and dig some tar out of a tar pit and then heat it in your furnace to make lamp oil, or you could gather olives or avocados and make cooking oil from them then convert that to lamp oil.  I love the thought that goes into this!  Try making bottles sometime.  It involves burning kelp for potash, burning seashells for calcium carbonate, and melting sand for silica.  Very cool.

Breeding

Furnace
Furnace

You can build a breeding barn and also housing barns for space to have more

horses.  If you like you can also fence your land and even put a gate on it that can be locked!   Breeding happens instantly but it takes time for the foal to grow, of course.  Once born, foals grow normally and the creators even remembered that it can take an extra year or two for really tall horses to fully mature. 

Horse Care

If you build a hay shed, you can store bales in it, and feed all your horses at once by using a bale.  You can either buy bales from other players or grow them yourself.  A hay field produces a bale in about four days real time, and looks like a pitchfork sticking into the ground.  If you build a well, you can fill your buckets.  Buckets are used for watering horses and gardens.  A water tower allows you to water all your horses at once.

Gardening

garden
Garden, Hay Shed, and Water Tower

Garden plots allow you to grow various crops, but one of the things I really like about them is that if you allow the crop to wither in the field, you can then gather more seeds for future planting.  You usually get more seeds than you planted so it generally is profitable.  It also is a nice nod to heirloom crops and seed-savers.

Foraging

Since no one else can gather anything in your land, you could use a ranch or ranch plot to secure a supply of something.  Your plots don’t have to be connected either, so you could have one as a “tree farm” or maybe a place to collect fruit or maple sap.  As I write this, I have two plots of land, with a ranch house, at a picturesque place near a desert oasis, and two other plots up in a high valley atop a mesa.  I do all my gardening and such at my ranch house, but go up to the valley when I need hay or alfalfa plants.

Decorating

Ranch
House with planter and outbuildings

There are many ways to decorate and customize your ranch and they are coming out with more options all the time.  You can have planters with bushes, flowers, or trees in them, you can build fences of various types, you can also have docks or bridges if there is water on your property.  There is also an option for a show pen where you can put a favorite horse so they can be seen for others.  Also, every building can be customized as far as main color of paint and trim, and the same with fences.

The creators of the Horse Isle series have really put a lot of effort into creating deep, entertaining and thoughtful games that give you a range of options for fun.  I like that they aren’t a huge development company and I’m going to support Horse Isle 3 for the long term.

https://hi3.horseisle.com/www/index.php

Interested in joining? 

Click HERE or go to the HI3 site above and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!