Horse Isle 3 – Guide to Caves

Caves, as you’ll remember from my last update, are a huge new feature in Horse Isle 3. 

The interconnected network of caverns stretches under the entire surface and can be found in every biome.  In some cases you can travel from one biome to another.  For instance, my club TigerTon has a cave right outside its borders (go south from the Horse Traders) that starts in Rooted Caves, but from there you can travel to the caves under the nearby Wondershrooms biome.

 

This is handy because it lets you get topazes from the jungle areas and purple crystals from the wonderland areas!  You can also see the different areas on your minimap, represented by different colors.  For example, Spider Caves are purple.

Tips for traveling in Caves:

Crafted Mines
Cave Exit

When opening caves, the more people in an adventuring party, the less energy it takes from all.

You cannot Quick-Travel into a cave but you can Quick-Travel out to any destination.

It’s a good idea to save cave entrances as Quick-Travel spots, so you can warp out and return to where you started.

Ride the bravest horse you can find, they will help you get over and around obstacles.

When in a Dangerous Paths area, it’s easier to get up the walls with a brave horse than it is by climbing – think of how it works around Ice Cliffs.

Where there are crystal shards, there are likely crystals – look around, crystals are glowing and obvious.  I’ve included illustrations below.

You can open cave entrances from the inside but still need at least one other person with you in your Adventure Party.

Bring enough wood so you can use Torches!  It consumes 1 piece of Wood per minute.

List of Collectible Resources:

I found this on the profile of the club “Where The Drafts Go.”  A complete list of all cave types from all biomes is still in the works.  Eventually I’d like to also have a list of all unique areas within the caverns but that’s going to be a BIG job.

Not all resources have a purpose yet, but I’m sure they will.

Imbuement Crystals

Yellow Imbuement Crystal
A yellow Imbuement Crystal, with shards

Red – Black Sands
Yellow – Desert
Green – Swamp
Blue – Decay
Purple – Wonderland

Ores

Coal – Fall Forest
Iron – Sandstone
Copper – Mesa
Silver – Volcanic
Gold – Badlands
Platinum – Ice

Gemstones

Topaz Plinth with Topaz
Citrine on Plinth

Amethyst – Fjords
Citrine – Stone Forest
Diamond – Savannah
Emerald – Rainforest
Ruby – Dark Forest
Sapphire – Tundra
Topaz – Jungle
Tourmaline – Salt Flats

 

Note about crystals, ores and gems:

THEY GROW BACK.   It takes a couple of days for that to happen, but it will.  So if someone cleaned out your favorite gathering spot, don’t despair – just mark the spot (on a hand drawn map) and come back later.  Or, if you see a bunch of shards lying around, come back later – crystals may regrow.

Wild Horses:

Yes, you can catch wilds in the caves.  They are rare, they tend to be small, and they tend to be brave.  Below is a screenshot showing a wilds another player caught.

Cave Poneh

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   Whenever you buy your first subscription, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you along!

More Illustrations:

Hopefully these images will help you get a better idea of the wonders that are in the deeps of the Infinite Wilds.

Topaz Plinth
Topaz Plinth without topaz
Topaz Plinth with Topaz
Topaz Plinth With Topaz
Purple Crystals
Purple Imbuement Crystals with shards
Mushroomed Caverns
Non-Glowing Mushrooms
more magic glow shrooms
Glowing Mushrooms
Dark Spider Cave
Dark Spider-Caves – Rubies can be found here
Dark Spider Cave 2
Another Spider-Cave
Dangerous Paths
Dangerous Paths – bring a brave, smart horse
Dangerous Paths 2
The reward for walking the Dangerous Paths

Horse Isle 3 Update – CAVES!

“Congratulations, you’ve discovered the Underdark.”

-My wife

Caves are here, and they are AWESOME.  I’ll do another update on them soon, especially as more features are rolled out, but I wanted to at least spread the word and give a few initial tips.

Caves underlie most of the Infinite Wilds.  There are plains, mountains, water, hills, columns, crystals, gems, glowing mushrooms, and more.  There are even small, rare wilds that are apparently really good climbers.  Some caves are dark so you need a torch or lantern, others have a natural glow.  There is a type of cave for every Biome, so 25 in all.

You’ve probably seen the cave entrances around – boulders with a smaller boulder stuck into them.  Those need to be opened as a team effort.  You need to form an Adventure party and 12000 Energy will be taken from the members of that party.  So if you had 12 people, they’d all lose 1000 Energy.  If only 2, they’d all lose 6000, and you can’t do it alone.   An opened cave entrance stays open for a real-world year before needing to be re-opened again.

There are some quirks about Caves…. you can Quick Travel to player locations, and you can teleport to any club or surface Travel location from inside them, but you can’t teleport back into the caves from the surface, and you can’t save Travel headings while inside.  You can, however, ride horses inside.  The braver, the better, as there are mountains and difficult terrain to cross in places.

Also, caves interconnect.  There are little ones and huge branching ones.  We’ve only begun to explore!  You can gather things in caves – silver, iron, and Imbuement gems.  Imbuement gems can no longer be bought at the Importer, though you can still find them in player stores or from Pitcher plants and other sources of random items.  There’s also copper, gold, and platinum now, and plans to incorporate them into crafting later.

Stay tuned for more information, including information about the new minigame, but in the meantime, enjoy these screenshots below!

 

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   Whenever you buy your first subscription, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you along!

Black Sands CaveCave Crystalscave with crystals 2Cave with glowing mushroomsCave with rootsCave with waterPit CaveUnderground Mountains

Wolf in Cave
When I first entered a cave, I was a wolf at the time.

Horse Isle 3 Humor

There are a lot of funny things that can happen on Horse Isle.  In the days to come, I’ll be drawing cartoons about some of these and also sharing funny screenshots I’ve found.  When I have enough they’ll all be linked on the main Horse Isle 3 Hints page.

I hope you enjoy!

HI 3 comic 1

Boris the nutterFriendly BunnehPink PonehPink Poneh 1when I clickedPink Poneh 2Goat Horse (2)goat horse

 

Horse Isle 3 – Extreme Sports

I’ll bet this isn’t a post you ever thought you would see!  Along with my ideas for “extreme sports,” I’ve also included some information on training your horse in bravery, because for most of these you’ll need a brave horse.

No-one gets hurt in Horse Isle 3, though you can see some pretty spectacular bounces, so this is all fun and games.  Still, a Salus amulet or preventive exam for your horse are definitely good ideas.

Mini-Guide to Brave Horses

The Bravery stat can’t be changed or trained, and of course the higher the better.

However, you can train your horse’s Intelligence, and that helps your horse’s overall bravery.

Finally, knowing your horse well can increase its Bravery even more.  When I started riding Strider, my primary riding horse, he would follow trails and go over normal hills and through water.  However after I got a couple thousand experience points on him, eventually he was able to ride straight up mountains and across Badlands without a hitch!

Figuring out what your horse’s favorite treat is can really help you too because it gives you a stronger bond.  There are guides to doing this in the Horse Isle 3 player forums.

 

Fountain Surfing

Did you know that you can surf on Club fountains?  Just jump in the middle and see how long you can stay on top of the stream.  A timer starts so you can keep track of the time.

Mountain Climbing

You can do this with our without your horse.   You can climb quite a sheer cliff on foot by holding down the up arrow key plus the right arrow key (for some reason this works better than left) while hitting the spacebar repeatedly.  This is also how to get out of sinkholes.

Ice Cliff Scooting

This can be done with pink Ice Cliffs and also with some Obsidian Spires.  You run at the object with a really brave horse and if you do it right, you’ll scoot right up the side.

Cliff Diving

This can be done in sheer alpine areas, off mesas, off the sides of beach spirals, and off fjords.  Get your horse running as fast as it can go, holding down the spacebar, and release to jump right at the edge.  With practice, you can catch quite a bit of air.

(Note: wearing a Salus amulet or getting a preventive exam at the vet can be really helpful here.)

Cactus Races

Head out to Red Rock country, such as near WestWorld Village.  Pick a fast horse.  See how close you can get to the cactus at a full run without getting stuck!

Skydiving

This one is my favorite!

Get a balloon, and a bunch of lamp oil.  See this article for the guide on that.  Get your balloon up just as high as you can, so you’re above the sky and all you see is a rounded surface below.  It helps to start from a Beach Spiral, tower, or mountain top.  Then put away the balloon by pressing X.

You’ll fall for quite a while and bounce at least twice when you hit!

It can be really fun to hit “print screen” at the same time so you have a record of how high you went.

Base Jumping

Similar to skydiving but can be done without a balloon.  Can be done best from towers, or the Horse Statue at the center of the world.

Deep Sea Diving

Kinda like skydiving – you go out to the deepest ocean you can find and put your boat away, then put on your underwater helmet to see just how deep you can go.  Look around for a while, make lots of Jacques Cousteau references, and then enjoy any notifications you might get, while coming back up.

Do you have any more ideas for Extreme Sports?   Post them as a comment and I’ll include them!

 

Like to join me on this awesome game?  If you would, make sure and use this link or place my ID, 1023, in the box when you join.
That way, if you ever decide to buy a subscription, even for one month, you’ll get a bonus 1000 essence, plus 10 Esroh Essence to help you get started.  A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.

 

 

 

Horse Isle 3 – Unwritten Rules of Politeness

We all know about the Site Terms of Service, but if you’re new to a community it’s also nice to know about the customs and best practices that keep it running smoothly.  You know, those rules that aren’t written down anywhere but if you run afoul of them you’re pissing people off without knowing it.  Since I like to know about that kind of thing, I figured I’d share what I’ve noticed about them here, too.  Knowing some of these can save you time and Essence, too!

Basic Chat Guidelines

Help Chat is great for asking questions and doesn’t use up your Essence.  People are pretty friendly and helpful too.

When getting started, lots of answers are found by looking at the “Beginner Bird” information, found under the blue question mark to the upper right.

Also, lots of great information about where to find wilds, and where to find gatherable resources, is in the Library.  You can find those in most clubs.

Use the right chat for the right reason.  If selling, use Ads.  If asking questions about riddle boxes and such, use Help.

Keep Global conversation light.  Lots of people come to Horse Isle to get away from their troubles, so discussion of heavy topics is best left to PM or some kind of group chat.

Logging

Logging in and around a club, or around someone else’s ranch, usually irritates people.  Sure, trees grow back, but it takes a while and looks ugly in the meantime.  Many clubs (like TigerTon, Where The Drafts Go, and Zoo for example) have designated gathering areas linked to their wagons.  Those are spots meant for people to go and log to their hearts content.

Gathering

Similarly, when you are gathering resources in a place you haven’t discovered yourself, it’s best to take only what you need for a quest or whatever.  Some clubs have gathering quests where they ask you to gather in a particular spot, this is especially important in situations like this.

Other people’s gathering spots

If you are looking for a rare resource and someone kindly shares a spot with you, again, only take what you need.  You can also save your own secret gathering spots but again it’s best to save only those that you’ve discovered yourself, whenever possible.

Catching Wilds

Generally if you see someone else trying to catch a wild, it’s polite to move along.  There are infinite wild horses after all.  And if that wild was one you really wanted for some reason, you can totally ask them (politely) in PM after they catch it.

Placing Ranches

Since creating a ranch means you own that land and can do whatever you want with it, it’s best to only place your ranches in spots you discovered yourself.  I recently heard about someone who had shared a prime location for gathering almonds and plums (a pretty rare biome called an Almond Isle) and later they came back and found someone had built a ranch there so they could no longer gather.  Now, there’s no actual rule against this but it’s basic courtesy.   To be sure, you could always pick Undiscovered areas just to be sure.

Crowds

If there’s a huge crowd, it’s best to avoid using torches or campfires.  Those suck system resources and make slower computers lag badly.  I learned this one the hard way!

 

Anyway, I hope you all found this useful.   This isn’t meant to be some hardcore list of guidelines set in stone, but more a way to help everyone get along better.  Follow these and you’ll never look like a Newb.

 

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   Whenever you buy your first subscription, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you along!

 

Horse Isle 3 – Animal Shapeshifting!

There are so many fun updates right now and this is actually one of my favorites.  Okay, I really love deep sea diving and photography too, but this one is just cute and fun.

Basically it’s a new server event that allows you to shapeshift into a random member of the wildlife population.  It pops up on the right side of your screen, and will ask you if you want to transform.  If you click the button you get to be a wild creature for five minutes.

There are limitations to what you can do.  You can walk, swim, collect items including lucky finds and teleport, but you can’t use tools or ride your horse.  That said, it’s a lot of fun to run around as a random critter!  You “de-animalize” automatically at the end of the time.  Also, what you become doesn’t have anything to do with what biome you’re in, it’s completely random.

Here are some of the creatures I’ve transformed into:

Baby Rabbit
Baby bunny tries to figure out how to catch a horse
black raccoon
A black raccoon discovers a meteor crater
Doe a deer a female deer
Doe… a deer… a female deer…
Gray Wolf
Wolf is lookin’ fine
grey wolf running
Players Who Run With The Wolves
Irony
I do my best impression of Prongs

 

That way, if you ever decide to buy a subscription, even for one month, you’ll get a bonus 1000 essence, plus 10 Esroh Essence to help you get started. 

A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.

Horse Isle 3 – the Essence Anomaly – Updated — Mindflight

A recent update introduced something called an Essence Anomaly. Anyone who plays Horse Isle will know that Essence buys equipment and various account perks like the kayak, the pony cart, the chariot, the ability to sense wild horses, the sailboat, the hot air balloon and even musical instruments. You can run around all over the map […]

via Horse Isle 3 – the Essence Anomaly – Updated — Mindflight