Horse Isle Hints

These tips assume that you have been playing a while and know your way around.  They are are simple things I have discovered that can be surprisingly helpful.  Mixed in are a couple tips for beginners as well.

Finding Essence Stars

If you have a map, and are going to an Essence Star finding contest, when you arrive at the club town, set your map heading to the town.  That way, you always know exactly how far from the village you are, and can stay the right distance away.

Spacing Ranches

Similarly, you can use the same trick if you are trying to build a ranch near a club town, so you know when you are far enough away from it to begin homesteading.  If you are tapping maple, rubber, or dragon trees, save their location in your Travel destinations – including the time of day that you tapped the tree in the location name.  That way it reminds you to go back to the tree, tells you where, and reminds you when it’s been 24 hours.  You’ll be much less likely to lose your taps or forget to collect!

Ranch Size

If you want to be reminded about exactly where the borders of your ranch are located, build something (like a fence post) but don’t proceed with the construction.  Then you can walk around and see your borders.  When you are done looking, just cancel out and don’t build the object.

Easy Stone Gathering

The easiest way to collect stone and driftwood is to mount a horse, zoom out slightly, and ride slowly over a rocky beach while hitting E repeatedly.

Ornery Horses

When you need to make a horse breedable, feed it a bunch of coconuts then groom it.  That will fill groom and thirst and get mood and hunger up high enough to breed, while only having to do two actions instead of four.

Which Horses to Train

Only train horses you will be using to ride or compete with.  Breeding stock just uses inborn stats.

Rescuing Yourself

If you get stuck in a deep hole, you can usually jump out by pressing up arrow plus right arrow, and hitting the space bar as fast as you can.  Point your view up a bit so you can see when you are making progress.

Rescuing Yourself Part 2

When you are exploring and get near a rainforest biome, where holes are frequent and sometimes hard to avoid, set a Travel location.  That way you can warp out and not lose much progress.

Random Items

A cheap place to get rare though random items is in swamps, by searching pitcher plants.

Wishing Coins

If you get Wishing Coins, save them up for when you need energy or money – it’s no fun to have full energy and have the Wishing Coin refill your bars.

Dangerous Dig Locations

This last item is not a tip but a warning.  If you are writing a Club Quest and a step involves digging, make sure you do any final editing of that spot at your dig location because the game might reset that dig spot otherwise.  This is true even if you are only fixing a typo.

 

TigerTon Village overview.PNG

We’re Live! And I’m starting over.

We’ve finally passed that long anticipated point.  While there will still be a lot of additions to the game and many cool enhancements, the horse genetics system is finally settled completely and so Horse Isle 3 is now Live.  That means no more resets, we no longer lose our progress, and the huge world has been completely refreshed so it’s completely new to all of us.

That also means we all have to start from scratch, with the main advantage anyone can have being whether they are a subscriber or not.  The fee for that is nominal, only $5 a month, and if you don’t have real world money you can trade in-game currency for it provided other players want to sell.  Right now, that seems a pretty common occurrence.

So, barefoot and wearing the game’s starter white shorts and shirt, I stood at the base of the giant horse head, and considered my options.  Other players, all similarly clad, all stood around, or ran back and forth.  I had previously decided to just pick a direction and go until I found something interesting, such as a good place to put a temporary ranch.  Nobody in the whole world had tack to sell as we all still needed to find ranches, build buildings on them, and gather raw materials to make said tack.  So we were all barefoot and horseless.  Luckily you can run at about 8 miles an hour so travel isn’t two tedious.

I picked Southwest and started running in that direction.  I ran through forests, through rivers, over plains and savannah, through a huge swamp, and swam through more ocean than I care to remember – at the swimming rate of three miles per hour.  Occasionally I’d stop to gather wood or stone, and once leather when I found a big patch of Wondershrooms.  (In Horse Isle 3, leather is harvested off the tough sides of giant mushrooms, to avoid the issue of having to raise cattle, and so it can grow back.  Vegetable leather isn’t entirely unrealistic, in ancient Rome sometimes pomegranate skin was used as a leather substitute for sandals.)

I ran and swam pretty much all day, while doing other things on my computer of course.  Through the oceans I weighted down a key to take breaks.  I finally found a fairly nice spot for a temporary ranch in a patch of Fall Forest.  My dream ranch is on one of those lovely islands you find in the middle of rivers, but this will do for now.  Priority is to build the crafting buildings so I can make tack – and therefore ride horses much faster and more safely, so I can find better gathering regions, and find a better spot for a ranch.  Oh, and more horses so I can sell them to get money.

New Ranch

This isn’t a bad little spot for a ranch, and it already has the main house (the cheapest version) and a crafting shed.  I still need to build the textiles shed and the ever important furnace and then I’ll have what I need.  I’ll save barns, hay shed, water tower, gardens, etc for later – this is a temporary while I find my perfect ranch.  I may put in some hay fields so I can start growing bales though, they are cheap and easy to put in.  It takes four real days to grow a hay bale and I may be able to build my permanent ranch within that time.

Next priority was to find a nice spot in a Jungle area to build my club.  You can’t move those, like you can move Ranches, so I had to be extra picky.  At the same time, when I found a decent sized forest, near a nice stand of Jungle mountains (love those rock formations), without too many big holes in the landscape and with a nice wide flat spot, I snapped it up quickly.  I put up the first story of my club tower and left it like that.  This way I can teleport to the spot if I need to, but with building my ranch being priority at the moment I will put off building other things for later. Rest assured I have a plan!

Tips for conserving energy when you’re new

When you’re first starting the game, it can be hard to do everything you want in a day because energy is a finite resource.  This is especially true if you’re not subscribed.  So here are some ideas for getting the most for your energy.

Have a plan.  Just like the real world, you’ll go farther if you have a plan.  For example, my plan today was to finish my crafting shed.  I already had low energy from all the stuff I did yesterday so I decided I’d focus on collecting building materials, but ignore other things like horse feed or dye materials I could also collect.

Pick up logs before you cut down trees.  If you pick up a log, you get 1-2 wood for 10 energy.  By contrast, if you cut down a birch tree, you will spend 66 energy, or even 100 energy, and usually only get 2-3 wood.  Different trees have different energy costs, but in the beginning you’re better off mostly picking up logs and driftwood because it doesn’t take much energy.

Do minigames/riddle posts to earn money.  One of the nice things about minigames is they don’t take energy.  You also get bonus money/essence every so often for earning achievements related to minigames and such.  Here’s an example of a minigame that can be found in Fall Forest.  They are big logs with a word jumble on them.  The long one here really made me laugh.

As you can see, they range from really easy… to SHENANIGANS.

Get thee to a library.  In most clubs, if not all, you will find a library.  In them you will find “tomes worthy of study,” which will allow you to pick a specialty in game.  It can be anything from getting a higher chance of gathering double items when you pick things, to being able to have double the normal amount of horses, and a whole bunch of other really useful things.  Subscribers get to pick two specialties.  The thing is, they take time, (around 2 real days) to learn and become fully active, so you are better off picking them early so you can get the benefit as soon as possible.

I’ll be adding some of these tips to my previously existing “Getting Started” guide.

Horse Isle 3 Hints – Update on Ranches

With the game getting close to Live, I wanted to share more updates about ranches and things you can do with them, as well as give tips on finding gatherables to do all that building.

One of my favorite parts about Horse Isle 3 is the ability to go out into the great wilderness, find pretty much any kind of land, and stake a claim then build a ranch in almost any configuration you want.  Yesterday I was thinking about going into the foggy Spooky Forest biome and making a mysterious home among one of their creepy areas – like one of the new Ancient Graveyards – to surprise unsuspecting passerby.  I could even write a short and spooky story on a series of signs for people to read.   I’m still torn, though, between a ranch in a fertile valley on top of a mesa, or maybe a ranch near red rock cliffs by a saguaro forest.  Now that the desert plants have been vastly expanded, both are pretty tempting.  Or I could go nuts and find a sunny atoll and claim that…

This runthrough of Beta, though, I decided to have my ranch spread out on a small chain of islands, close enough to a Fall Forest biome that there are pretty red leaves drifting through.  Now that we have Planters to place plants and trees of our liking, I added some red maples to to go with the drifting leaves.  I also made a bridge over a waterway that was on one of the islands, and with the new Shedrow style of barns, I built a nice unified looking little barn near my stand of maples.  Here are some pictures:

ranch on island.PNG

Here are some of the maples, the bridge, my house, hay barn, water tower, and beyond that you can get a glimpse of my storage barns.

Barns in daytime.PNG

Here’s one of those epic barns – consisting of 2 straight sections and 2 corner pieces.

barns at night.PNG

At night, so you can see the lights working

Crafting Sheds.PNG

My crafting sheds – crafting, textiles, and my furnace – and two storage sheds.  On the left you can see a planter with a maple in it, on the right, you can see a naturally occurring coconut tree.  You can collect a coconut from it every couple of days, or cut it down for wood, and it’ll eventually regrow.  Beyond is a beach.

Pasture and feeding items.PNG

One of my favorite new features is the Pastures.  They are like the Show Pens, except the horse can be petted and such while standing in them.  I like how they keep the horse fed and watered while in them.  I typically use them for displaying my foals while they are growing up and I can’t do much for them.

Gardens and tree.PNG

Garden plots near yet another tree.  I wanted to create the effect of having sparse trees all over the island, to explain why there are red leaves floating in the air, and to add some color.

Ranch wide angle.PNG

Here I am on my horse, and you can see roughly how spread out this ranch is.  It actually takes a while to cross, just as it would in real life.  According to game size, I have four hectares in a rough L shape, but there is a hectare of protected land between each plot where only I can gather things, so if I had this in a forest for example I wouldn’t have to worry about my surroundings being denuded.

New Updates and enhancements:

Storage sheds that increase your inventory by 100 each

Pastures so you can now display horses out in the open on your ranch

Planters for putting trees and plants

Barns that come in shedrow versions so you can make courtyards and rows

Lamp posts to light up areas, that can be turned on and off

The game devs say that more ranch and club decorations and features are going to be coming out for quite a while.  In Horse Isle 2 you can have everything from castles to tipis, so I’m confident that there will be some great options in the future.

Time Update:

There was recently a big update to the way horses grow up.  Because of the fact that a horse takes so long to grow up in game, it was decided that they would grow two times as fast until they reached the age of 4, which is breeding age, then slow down after that.  So a favorite horse, even without having their age slowed or anything like that, should have a natural lifespan of at least a year real time.  There are also amulets you can get that will slow down, speed up, or even stop the aging of a a horse.  The only caveat is, if you stop the aging of a horse with an amulet, it can never breed again.  But you don’t have to lose that favorite horse, you can keep training them, competing with them, traveling with them, and doing everything else.

Horse Injuries:

There has also been an update that allows you get a preventive check at the vet, that will prevent one injury while out in the field.  This is helpful if you only have one fast horse (or one horse for that matter) because that way you can ride longer before having to go back. Injuries don’t happen all that often but are more common when riding on lava rock, ice crusts, or near cacti.

Biomes:

There are some more neat sub biomes now, like Winter Wonderland near Snow, Spooky Graveyards in Dark Forest, Beaver Chewed Trees in Bamboo Forest, and others.  You can also now collect driftwood on beaches to add to your stock of wood.  So it’s entirely possible to build a ranch without cutting down any trees at all.  Trees grow back pretty fast, but it’s a nice addition.

There are lots of new plants to discover too, like tea and coffee plants, sugar cane, different flowers, mushrooms, and much more.  I hope you decide to check out the game and see just how awesome this is.  Soon, little critters will also start populating the land, and not just rabbits.

If you are new and want a hand, feel free to contact me in or out of game.  My username is SandTiger and I’ll be maintaining a club in one of the new Jungle Biomes, so if you want some in game help, I’m there.

See you in the Infinite Wilds!

Jungle Path.PNG

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

“The Art of Manliness,” a good read for anyone.

 

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I happen to possess a pair of x chromosomes, yet I am still an avid reader of the Art of Manliness by Brett McKay and other contributors.  It’s a really good read and the site is chock full of awesome tips, knowledge, motivation and philosophy.  I don’t show myself in the forums or contribute, but I happily soak up the knowledge and learn a whole lot every time I go there.

I’m interested in becoming stronger, more confident, more gentlewomanly, more straight in my dealings, and more independent.  I want to build my lean muscle mass, know what they are talking about at the lumber store, be able to patch drywall, and maintain my own car. And knowing about shaving and men’s fashions is useful in case I need to give someone a gift.  I also want to be prepared in case something happens to my little family, disaster or otherwise.  I respect people like Winston Churchill and Teddy Roosevelt.  So the Art of Manliness really is for me.

Here’s a sampling of the things you can learn there, whether you are male or female:

Home repair, fitness, vehicle maintenance, really great easy to follow guides on skills – everything from grooming to wilderness survival, excerpts of classic books and texts, cooking, hobbies, so much more.  They try to put together everything you need to be a complete man – nay, a complete human being.

What I like most about AOM is it sets out to teach you all those skills you might have learned from your grandpa – skills that are dying rapidly.  So I read, learn, and start to carry the torch forward.

If you are curious too, click here:

Art of Manliness Blog