Horse Isle 3 – Making Dyes

Say you’ve made some tack for your horse, but that light brown and white really clashes with her pretty coat.  Or maybe you just don’t like the way it looks.  Luckily, Infinite Wilds lets you dye both clothes and tack items pretty much whatever color you want.  There is a near infinite number of possible recipes and more colors than you can shake a riding crop at.

However, before you start mixing random berries or flowers into dyes, you need to make glass bottles to keep them in!

In order to make a glass bottle, we’ll need two very important tools.  We’ll need a shovel, which is unlockable for 100 Essence, and we’ll need a Furnace.  You need to own a ranch before building a furnace, and a fair amount of stone and wood.  Unfortunately you can’t use someone else’s.  Furnace

First, let’s gather the raw ingredients for our glass bottles.

We need to go to a beach where there are seashells and gather a bunch, it only takes two or so for one batch of calcium carbonate but it’s nice to have extra.

While we’re there, we need to dig up a bunch of shovels of sand.  Just activate the shovel and hold your left mouse button down till you see “100%” then let up, and a shovel of sand will be put in your inventory.

After that, we need to find a place in the ocean where kelp is growing.  It kind of looks like big trees growing in the water, and there is enough growing in shallow areas for it to be convenient.  Pick a bunch of that, too, and on the way back home grab ten or so pieces of wood for the furnace.

Now that we’ve gotten back to our ranch with out squishy kelp and gritty sand that gets everywhere and salty seashells, we can fire up the furnace.

Use the furnace to:

Convert all the kelp to potash

Convert all the seashells to calcium carbonate

And then we’ll have all the stuff to make glass bottles!  They are made 2 at a time, so let’s make a bunch while the Furnace is nice and hot.  The Furnace will burn out, on its own, after a few minutes.

With bottles in hand, along with various berries, flowers, fruits, and other random items, dye shed.PNGits’ time to get ourselves to a Dye Shop.  You can find one in most Clubs.  This one is in TigerTon.  They look like this:

After unlocking a couple dye slots, it’s time to experiment.  Once you have something you like, you can save the recipe for later instead of deleting it.

Here’s some starter recipes:

Red

4 buckets of Dragon Blood (Dragon Tree Sap from Black Sands Biome)

or, 12 raspberries, found in Fall Forest Biome

Black

12 blackberries, found in Mediterranean Biome

Lime Green

5 Hellebore Flowers and 5 limes

Various shades of Blue

Bluebonnet flowers (Plains Biome) in various numbers, use at least 9.  Blueberries are good when added to this, and are found in Fjord Biome.

One last important tip:

If you dye anything enough, using whatever color, it eventually turns black.  It’s a good way to use up bad dyes you made while experimenting.  If you need to bleach things back to white, you can do that with kelp derived potash, also at the Dye Store.

If you ever need to know where an item can be found, the Library has a full list of all the Biomes and what grows where.

We’re Live! And I’m starting over.

We’ve finally passed that long anticipated point.  While there will still be a lot of additions to the game and many cool enhancements, the horse genetics system is finally settled completely and so Horse Isle 3 is now Live.  That means no more resets, we no longer lose our progress, and the huge world has been completely refreshed so it’s completely new to all of us.

That also means we all have to start from scratch, with the main advantage anyone can have being whether they are a subscriber or not.  The fee for that is nominal, only $5 a month, and if you don’t have real world money you can trade in-game currency for it provided other players want to sell.  Right now, that seems a pretty common occurrence.

So, barefoot and wearing the game’s starter white shorts and shirt, I stood at the base of the giant horse head, and considered my options.  Other players, all similarly clad, all stood around, or ran back and forth.  I had previously decided to just pick a direction and go until I found something interesting, such as a good place to put a temporary ranch.  Nobody in the whole world had tack to sell as we all still needed to find ranches, build buildings on them, and gather raw materials to make said tack.  So we were all barefoot and horseless.  Luckily you can run at about 8 miles an hour so travel isn’t two tedious.

I picked Southwest and started running in that direction.  I ran through forests, through rivers, over plains and savannah, through a huge swamp, and swam through more ocean than I care to remember – at the swimming rate of three miles per hour.  Occasionally I’d stop to gather wood or stone, and once leather when I found a big patch of Wondershrooms.  (In Horse Isle 3, leather is harvested off the tough sides of giant mushrooms, to avoid the issue of having to raise cattle, and so it can grow back.  Vegetable leather isn’t entirely unrealistic, in ancient Rome sometimes pomegranate skin was used as a leather substitute for sandals.)

I ran and swam pretty much all day, while doing other things on my computer of course.  Through the oceans I weighted down a key to take breaks.  I finally found a fairly nice spot for a temporary ranch in a patch of Fall Forest.  My dream ranch is on one of those lovely islands you find in the middle of rivers, but this will do for now.  Priority is to build the crafting buildings so I can make tack – and therefore ride horses much faster and more safely, so I can find better gathering regions, and find a better spot for a ranch.  Oh, and more horses so I can sell them to get money.

New Ranch

This isn’t a bad little spot for a ranch, and it already has the main house (the cheapest version) and a crafting shed.  I still need to build the textiles shed and the ever important furnace and then I’ll have what I need.  I’ll save barns, hay shed, water tower, gardens, etc for later – this is a temporary while I find my perfect ranch.  I may put in some hay fields so I can start growing bales though, they are cheap and easy to put in.  It takes four real days to grow a hay bale and I may be able to build my permanent ranch within that time.

Next priority was to find a nice spot in a Jungle area to build my club.  You can’t move those, like you can move Ranches, so I had to be extra picky.  At the same time, when I found a decent sized forest, near a nice stand of Jungle mountains (love those rock formations), without too many big holes in the landscape and with a nice wide flat spot, I snapped it up quickly.  I put up the first story of my club tower and left it like that.  This way I can teleport to the spot if I need to, but with building my ranch being priority at the moment I will put off building other things for later. Rest assured I have a plan!

Tips for conserving energy when you’re new

When you’re first starting the game, it can be hard to do everything you want in a day because energy is a finite resource.  This is especially true if you’re not subscribed.  So here are some ideas for getting the most for your energy.

Have a plan.  Just like the real world, you’ll go farther if you have a plan.  For example, my plan today was to finish my crafting shed.  I already had low energy from all the stuff I did yesterday so I decided I’d focus on collecting building materials, but ignore other things like horse feed or dye materials I could also collect.

Pick up logs before you cut down trees.  If you pick up a log, you get 1-2 wood for 10 energy.  By contrast, if you cut down a birch tree, you will spend 66 energy, or even 100 energy, and usually only get 2-3 wood.  Different trees have different energy costs, but in the beginning you’re better off mostly picking up logs and driftwood because it doesn’t take much energy.

Do minigames/riddle posts to earn money.  One of the nice things about minigames is they don’t take energy.  You also get bonus money/essence every so often for earning achievements related to minigames and such.  Here’s an example of a minigame that can be found in Fall Forest.  They are big logs with a word jumble on them.  The long one here really made me laugh.

As you can see, they range from really easy… to SHENANIGANS.

Get thee to a library.  In most clubs, if not all, you will find a library.  In them you will find “tomes worthy of study,” which will allow you to pick a specialty in game.  It can be anything from getting a higher chance of gathering double items when you pick things, to being able to have double the normal amount of horses, and a whole bunch of other really useful things.  Subscribers get to pick two specialties.  The thing is, they take time, (around 2 real days) to learn and become fully active, so you are better off picking them early so you can get the benefit as soon as possible.

I’ll be adding some of these tips to my previously existing “Getting Started” guide.