Horse Isle 3: Club Basics

This will eventually become a complete guide to clubs.  For the moment though, here is some essential information about them, for owners and for members both.

The advantages of joining a club

For most people the biggest advantage is being able to have a store.  You can sell items, mobla, horses, or offer stud services, and this allows you to make quite a bit of money if you price your wares right.

Another advantage is having other club members to talk to and do events with, everything from competitions to beauty shows to Essence hunts.  This varies widely from club to club, but usually clubs are pretty up front about whether they have a lot of events or not.

You can also take part in auctions, and can restrict that auction to other club members if you like.

If you are a Gold ranked member, you can have a ranch that is within 1.5 kilometers of the club.  Silver ranked members can hold competitions if courses have been built.

The Drawbacks of joining a club

You can only join one club at a time.  Also, many clubs have dues, usually a certain amount of gold, wood or stone per active game day.  Some clubs are sticklers for that, others just ask that you contribute as you can.

Clubs can pick a percentage of gold dust to add on to your store prices, and that money goes straight to the club.  Same goes for trainers etc.  It’s better to pick a club with a low markup because then your prices will be lower and you’ll get more sales.

For example, my club has a 5% markup so if someone buys an item for 1000 gold dust, it will cost 1050.  On the other hand, another club I knew had a 50% markup, so that same item would have cost 1500 gold dust.  No thanks!

If you leave a club, you get 40% of your gold, stone, or wood back, up to the amount you can currently carry.

Buying your own club

First of all, it costs $80 US to buy a club, or the equivalent amount of Mobla.  That money goes straight into supporting the game, and you own that club forever.  You can only have one.

Once you have enough Mobla either purchased from other players in game, or bought with real money, you can buy your club.  At that point you are just reserving your name.

Next, travel around the world until you find the perfect spot.  Make sure you really like it because you can’t move or delete a club.  It’s best if the spot is relatively flat so it’s easy to build on, and is close to various useful biomes.  For example, mine is in Deep Jungle, but is close to Open Jungle, Wondershrooms, Mountains, and Geysers.  It was founded in a spot that had a naturally open area surrounded by trees, with a couple of useful paths leading away from it.

TigerTon First Building Crop

At this point I have many buildings and that whole place is surrounded with cool stuff.  I’ll be adding decor fairly soon too.  That tiny little building is the Club House, which is the first building that needs to go up.

When you first start out, you can only have five club members including yourself, so try and find people who are motivated to donate to the club.  After all, the more donations there are, the more amenities there are, and the better it is for everyone.

Tips for making a great club

Have a plan in advance.  Take a really good look at the area you have chosen and think about what buildings you want.  For every club level you have, you get five building spots, though club stores don’t count towards that total.  Think about what most people use a club for and set those buildings up first.

For example, my club started out with a horse trader, a breed identifier, a trainer for speed, some club stores, and an importer so we can get things like iron, wool, and garden seeds.  I built up from there and I also asked my clubbies what they would find most useful.

Pick a good color scheme.  Whether the color scheme is meant to be tasteful or wild, put some thought into it.  I’d be more likely to spend time in a club I liked the look of, then stick around in a place that was all black and hot pink, for example, with low contrast store signs.

Have fun with profiles.  Some stores allow you to put up a profile, which is short but still enough to put in a few sentences.  I chose to describe what each shopkeeper looked like and I think it adds something to the club village.

Think of creative club amenities.  Horse Isle 3 allows for some flexibility in thought, so I’ve used that to enhance things for my members and visitors.  For example, I bought a land parcel as close as possible to my ranch, and made sure one of the paths led to it.  I built a breeding barn there, which is a structure anyone can use, then put a lamp post near it, and put up a sign in the club letting people know where it was.  That way it’s something useful for visitors but isn’t a pre-designed, official club amenity.

Consider lighting.  It gets pretty dark during our ten minutes of night, so plan carefully when placing your lamp post.

Pick a theme and purpose.  One club I know of found a club area on a mountainside and picked a Greek Mythology theme.  My own club is supposed to be a village of friendly traders who live in the jungle.  Others focus on breeding, or competitions.  So if you know what you most like doing, and you have some special interest that can be turned into a theme, that will lead to a cohesive club that is a pleasure to come to, and return to again and again.

Name things!  If you have names for various land forms around your club, use them.  If you build a directional sign, for example, and want to point to a nearby mountain, you could say “this way to Blue Peak.”  When setting destinations for your Wagon, you don’t have to list the destination plainly, like “plains biome” or “mesa and sandstone.”  Why not make it immersive by listing them as “Sunlit Plains” or “Rattling Gulch.”  Of course, if it’s really hard to guess, you may want to put a sign nearby explaining what everything actually is.

Have fun!TigerTon Village.PNG

Horse Isle 3 – Making Dyes

Say you’ve made some tack for your horse, but that light brown and white really clashes with her pretty coat.  Or maybe you just don’t like the way it looks.  Luckily, Infinite Wilds lets you dye both clothes and tack items pretty much whatever color you want.  There is a near infinite number of possible recipes and more colors than you can shake a riding crop at.

However, before you start mixing random berries or flowers into dyes, you need to make glass bottles to keep them in!

In order to make a glass bottle, we’ll need two very important tools.  We’ll need a shovel, which is unlockable for 100 Essence, and we’ll need a Furnace.  You need to own a ranch before building a furnace, and a fair amount of stone and wood.  Unfortunately you can’t use someone else’s.  Furnace

First, let’s gather the raw ingredients for our glass bottles.

We need to go to a beach where there are seashells and gather a bunch, it only takes two or so for one batch of calcium carbonate but it’s nice to have extra.

While we’re there, we need to dig up a bunch of shovels of sand.  Just activate the shovel and hold your left mouse button down till you see “100%” then let up, and a shovel of sand will be put in your inventory.

After that, we need to find a place in the ocean where kelp is growing.  It kind of looks like big trees growing in the water, and there is enough growing in shallow areas for it to be convenient.  Pick a bunch of that, too, and on the way back home grab ten or so pieces of wood for the furnace.

Now that we’ve gotten back to our ranch with out squishy kelp and gritty sand that gets everywhere and salty seashells, we can fire up the furnace.

Use the furnace to:

Convert all the kelp to potash

Convert all the seashells to calcium carbonate

And then we’ll have all the stuff to make glass bottles!  They are made 2 at a time, so let’s make a bunch while the Furnace is nice and hot.  The Furnace will burn out, on its own, after a few minutes.

With bottles in hand, along with various berries, flowers, fruits, and other random items, dye shed.PNGits’ time to get ourselves to a Dye Shop.  You can find one in most Clubs.  This one is in TigerTon.  They look like this:

After unlocking a couple dye slots, it’s time to experiment.  Once you have something you like, you can save the recipe for later instead of deleting it.

Here’s some starter recipes:

Red

4 buckets of Dragon Blood (Dragon Tree Sap from Black Sands Biome)

or, 12 raspberries, found in Fall Forest Biome

Black

12 blackberries, found in Mediterranean Biome

Lime Green

5 Hellebore Flowers and 5 limes

Various shades of Blue

Bluebonnet flowers (Plains Biome) in various numbers, use at least 9.  Blueberries are good when added to this, and are found in Fjord Biome.

One last important tip:

If you dye anything enough, using whatever color, it eventually turns black.  It’s a good way to use up bad dyes you made while experimenting.  If you need to bleach things back to white, you can do that with kelp derived potash, also at the Dye Store.

If you ever need to know where an item can be found, the Library has a full list of all the Biomes and what grows where.

Horse Isle 3 – getting your first set of tack

There’s one thing I hear over and over as new people arrive in the Infinite Wilds.  “Where can I buy some tack?”  “How do I get tack?”  “Do you have any tack?”

You see, just as in real life, you can ride without tack – but you tend to fall off a lot.  A whole lot.  And every time you fall off, you have to get them going again.  It’s a lot easier with tack.  If you just have a bridle, the horse is easier to guide and you can ride a little faster.  With just a saddle and pad, you fall off less but are still slow.  With just a pad, it looks pretty and that’s about it.  Except a horse won’t wear a saddle without a pad.  I don’t blame them, I wouldn’t either.

It’s not so hard to get tack, especially now that enough clubs and ranches have been built that some people are selling sets.  You’ll need some money, though, so you might want to refer to my “making money” guide.  For the best deals, go to a club that has a Shopping Board and search for tack.  It’s toward the bottom of the list.  Hint:  My club, TigerTon, has one, and here’s what you’re looking for.

shopping board

They can be found in most clubs but I know for a fact that there’s one in mine!  It’s always best to look there before buying anything, since it tells you where you can get the best price, and what club the store is in as well.

Now, if you’d rather do things yourself, you will need a workshop, a textile shed, and a furnace as well as the right raw materials.  You can get by with just a workshop if you buy the other items pre-made.  It’s generally better to just make everything yourself though, and then you can go into business selling tack and other items as well.

crafting sheds

Here are all the raw materials you will need for a basic set of tack, and where you find them or how you make them.

Saddle

6 leather – peel them from the sides of giant red capped mushrooms in Wondershroom Biome

2 wood – pick up logs or cut down trees

2 wool – buy wool at the Importer (can find one at TigerTon)

1 iron – buy ore at an Importer and smelt it in the Furnace

Bridle

1 leather

1 iron

Saddle pad

2 bolts of linen – pick flax in Alpine or Savannah biomes then weave them in your textile shed

4 wool

 

A basic set of Western tack looks like this:

basic tack.PNG

It’s pretty plain, though, and needs to be dyed.  Luckily, that’s not hard to do!  There are other tack items you can make, things like tail bows, ear bonnets, and polo wraps.  English tack are in the works and will be released in the next couple of weeks, as of this writing.

Tomorrow we’ll talk about making dyes to color that fine equipment!

We’re Live! And I’m starting over.

We’ve finally passed that long anticipated point.  While there will still be a lot of additions to the game and many cool enhancements, the horse genetics system is finally settled completely and so Horse Isle 3 is now Live.  That means no more resets, we no longer lose our progress, and the huge world has been completely refreshed so it’s completely new to all of us.

That also means we all have to start from scratch, with the main advantage anyone can have being whether they are a subscriber or not.  The fee for that is nominal, only $5 a month, and if you don’t have real world money you can trade in-game currency for it provided other players want to sell.  Right now, that seems a pretty common occurrence.

So, barefoot and wearing the game’s starter white shorts and shirt, I stood at the base of the giant horse head, and considered my options.  Other players, all similarly clad, all stood around, or ran back and forth.  I had previously decided to just pick a direction and go until I found something interesting, such as a good place to put a temporary ranch.  Nobody in the whole world had tack to sell as we all still needed to find ranches, build buildings on them, and gather raw materials to make said tack.  So we were all barefoot and horseless.  Luckily you can run at about 8 miles an hour so travel isn’t two tedious.

I picked Southwest and started running in that direction.  I ran through forests, through rivers, over plains and savannah, through a huge swamp, and swam through more ocean than I care to remember – at the swimming rate of three miles per hour.  Occasionally I’d stop to gather wood or stone, and once leather when I found a big patch of Wondershrooms.  (In Horse Isle 3, leather is harvested off the tough sides of giant mushrooms, to avoid the issue of having to raise cattle, and so it can grow back.  Vegetable leather isn’t entirely unrealistic, in ancient Rome sometimes pomegranate skin was used as a leather substitute for sandals.)

I ran and swam pretty much all day, while doing other things on my computer of course.  Through the oceans I weighted down a key to take breaks.  I finally found a fairly nice spot for a temporary ranch in a patch of Fall Forest.  My dream ranch is on one of those lovely islands you find in the middle of rivers, but this will do for now.  Priority is to build the crafting buildings so I can make tack – and therefore ride horses much faster and more safely, so I can find better gathering regions, and find a better spot for a ranch.  Oh, and more horses so I can sell them to get money.

New Ranch

This isn’t a bad little spot for a ranch, and it already has the main house (the cheapest version) and a crafting shed.  I still need to build the textiles shed and the ever important furnace and then I’ll have what I need.  I’ll save barns, hay shed, water tower, gardens, etc for later – this is a temporary while I find my perfect ranch.  I may put in some hay fields so I can start growing bales though, they are cheap and easy to put in.  It takes four real days to grow a hay bale and I may be able to build my permanent ranch within that time.

Next priority was to find a nice spot in a Jungle area to build my club.  You can’t move those, like you can move Ranches, so I had to be extra picky.  At the same time, when I found a decent sized forest, near a nice stand of Jungle mountains (love those rock formations), without too many big holes in the landscape and with a nice wide flat spot, I snapped it up quickly.  I put up the first story of my club tower and left it like that.  This way I can teleport to the spot if I need to, but with building my ranch being priority at the moment I will put off building other things for later. Rest assured I have a plan!

Tips for conserving energy when you’re new

When you’re first starting the game, it can be hard to do everything you want in a day because energy is a finite resource.  This is especially true if you’re not subscribed.  So here are some ideas for getting the most for your energy.

Have a plan.  Just like the real world, you’ll go farther if you have a plan.  For example, my plan today was to finish my crafting shed.  I already had low energy from all the stuff I did yesterday so I decided I’d focus on collecting building materials, but ignore other things like horse feed or dye materials I could also collect.

Pick up logs before you cut down trees.  If you pick up a log, you get 1-2 wood for 10 energy.  By contrast, if you cut down a birch tree, you will spend 66 energy, or even 100 energy, and usually only get 2-3 wood.  Different trees have different energy costs, but in the beginning you’re better off mostly picking up logs and driftwood because it doesn’t take much energy.

Do minigames/riddle posts to earn money.  One of the nice things about minigames is they don’t take energy.  You also get bonus money/essence every so often for earning achievements related to minigames and such.  Here’s an example of a minigame that can be found in Fall Forest.  They are big logs with a word jumble on them.  The long one here really made me laugh.

As you can see, they range from really easy… to SHENANIGANS.

Get thee to a library.  In most clubs, if not all, you will find a library.  In them you will find “tomes worthy of study,” which will allow you to pick a specialty in game.  It can be anything from getting a higher chance of gathering double items when you pick things, to being able to have double the normal amount of horses, and a whole bunch of other really useful things.  Subscribers get to pick two specialties.  The thing is, they take time, (around 2 real days) to learn and become fully active, so you are better off picking them early so you can get the benefit as soon as possible.

I’ll be adding some of these tips to my previously existing “Getting Started” guide.

I climb Mount Equus

As we’re all waiting for Horse Isle 3 to be released in Live, I’m doing things that I have wanted to do but haven’t had time for, didn’t want to spend the money on, etc.  We beta testers have sometimes gotten in game currency for testing different features and I still had some left.  So, in order to decide what horses I want to specialize in when Live rolls around, I special ordered four purebreds so I could stand them side by side and look at the differences between them.

I ordered a Kinsky, a Budyonny, an Orlov Trotter, and a Don.  They are all very similar but have important differences.  In the end I decided I like the Dons best, for their Arab like appearance which includes large, expressive eyes, a somewhat domed forehead, a nice arch to the neck, and slim legs.  They don’t have a very high tail carriage and are a bit more blocky looking than an Arab but that’s okay.  A really big deciding factor is that, like Akhal Tekes and Kinskies, they can have a beautiful metallic coat.  So I decided I want to try to create a sub breed of Kinskies with a metallic coat and a fair amount of speed.  Here are my four, all standing together.

Four russian horses.PNG

Another thing I wanted to do was climb the ruin at the center of the world.  It has a big chamber inside and is really tall, several times the height of the tallest tree.  I discovered that you can indeed climb up it but there’s a trick.  First, here’s what the thing looks like:

giant horse head.PNG

The trick to climbing up this giant statue is to start at the front of the neck, and jump up, working your way back and forth and always staying on a sloping area.  Then as you get to the spot where it curves out again, you head to the right, where there are still sloping areas you can climb up, until you reach the mane where you can get up the rest of the way.  There’s a nice safe spot to stand between the ears, where you can look around:

View from Mount Equus 2View from Mount Equuus

Once you get tired of looking around at the beautiful view, you could climb back down – or slide – or do what I did, as a being totally sure of my own invincibility.  I jumped off the nose and took a screen shot while I did it.

jumping off the head.png

Then I bounced.  Twice!

And I walked a little ways away and looked back at what I had just jumped off of.

horse head from front.PNG

Man, I love this game.

(All credit and props go to Durbin Development.)

 

 

 

 

The nail-biting wait for Live

A nearly infinite world that would take you twenty-five trips around the Earth to cross…

A land with over 25 different climate types and sub variations of each…

Room to build civilization or stay in the wilds as you wish…

A near infinite variety of horses for capture, breeding, riding, sale or competition…

Clubs to join, friends to make, updates to watch, and games to play…

All this and more awaits me in Horse Isle 3.

I’ve said elsewhere that this is nearly the perfect game for me to play.  It’s going Live within the next few days and I’m going crazy waiting!

I didn’t make it into Alpha testing but I’ve been part of Beta since a few days before it went to Open Beta.  I’ve been lucky enough to have a few of my suggestions approved and I’ve helped test all the features as they were introduced.  Since May, I’ve built my game up from scratch twice as things have been reset for testing.

Now, at long last, we’re going Live sometime this weekend!  All my horses will stay now, and whatever I build, and whatever I discover.  I intend to create an incredible Club Village in the deep forest, somewhere, with all the amenities of home plus a few surprises.  (If you’re reading this, and want to join, it’s called TigerTon and will have a low in-game dues requirement.  Just a bit of wood and stone so we can make more buildings.)

I want to go find a pretty private island to build a ranch on, perhaps with a couple satellite ranches in other areas so I can more easily harvest the resources.  I’m going to breed miniature horses, but also try to get one big strong draft mare, for traveling in snow, and a couple slim legged runners, for general running around, and a small but fast pony for ice.  All of them in Mosaic or Silver Dapple Black would be lovely.  This can be done with a little time and work.

Now to make sure my four legged friends don’t have a very high stubbornness score, but are very brave.  They’ll need that!

Here are some recent screen shots so you can all see what the game looks like, and also I have quite a few tips listed here on the Horse Isle 3 Hints page.

Thank you, Durbin Development, for making such a great, family friendly, optimistic game!  You’re true gems among game developers.  I really appreciate the fact that they use mostly open source software and are a small family owned company, so that makes me want to support them even more.

Come on Live!  I can’t wait for the world to start anew!

dawn glowglowing stonemysterious bonessnow ghostssnowfieldsVista and not windows

Horse Isle 3: Money Making Guide

Many of these suggestions are scattered around my other posts and guides.  Here they are all in one place, plus a few more!  Soon you’ll be making plenty of Gold Dust, the currency of Infinite Wilds.

First of all, what is money good for?

A little Gold Dust is needed when you build things, but really not a lot.  You also need it to buy things other players are selling, to identify the breed of the wild horses you have caught, to train your own horses so they can be better, and do other things like pay club dues.  You also need it to buy ranch land, though it’s cheap to do that for your first hectare.  Needless to say, money is good to have.

Ways of making money

Pick things up as you travel.  Logs, berries, stones, flowers, what have you.  You can then make things out of them, sell them to other players, or sell them to the Exporter.  Check the Sales board to see who is buying.

You can make big money if you keep an eye out for Pots of Gold, Meteorites, Pirate Treasures, and Mother Horse Stones.  They can give you anywhere from a few hundred to a couple thousand gold.

When you catch wild horses, read Global chat to see what kinds of horses are in demand at what club traders.  For example, the basic price to sell a plain horse is 200 gold, but if you have the right size, age, breed or level of moodiness, sometimes you can make a couple thousand on the sale.  So ask around.

Join a club and get a store.  Then you can craft things, or sell raw materials that are in demand.  You can also put your horses up for stud and sell them.  You can make a lot that way.  Again, use the Sales Board to make sure your prices are competitive.

Pan for gold.  If you save up enough Essence, you can get a gold pan and use it to get varying amounts of gold dust out of rivers and streams.

Join server contests.  There are Star Hunts, where you ride around trying to be the first to find a big glowing star.  There are card trading games where you try to get one each of four types of card  There are also water balloon fights, which are a lot of fun.  And they give you money if you win.  They are announced in chat and you can usually travel to them for free.

Achievements are a fun way to get gold too, and also Essence.  For example, if you sell ten horses to the Trader, when you sell the tenth one you’ll get a little reward.  Same for traveling, building things, making dyes, and various other feats.  There are multiple levels for each award.

Riddle Posts will test your wits and sometimes your patience.  There are several different kinds of questions, anything from riddles to math, with varying difficulty levels.  They are scattered all over the landscape, and they all pay!

Minigames are fun and diverting.  You can find Word Scrambles in Fall Forest, a stone sliding game in Swampland, rock stacking in Badlands, color sorting in Snow, music games in Stone Forest, snake charming in the Desert, a matching game in the Rainforest, and several other varieties of minigame.  They pay you when you win them.

There are other ways than this to make money.  I’ve found that selling dyes and bolts of cloth is pretty popular, as well as rare flowers and berries.  See if you can find something I haven’t mentioned!

pirate treasure chest

Ways of saving money

Keep a record of training prices at different Club Villages.  Those costs can vary widely.

Try to gather your own materials to make things, when possible.

If you need to buy something, always use the Sales Board so you can see who has what, and for how much.  It’ll save you a lot!

Groom and feed your horses yourself.  It’s more convenient to have someone else do it but it’s free if you pick your own food, and it increases your bond with the horse as well.

If you have a ranch, get the hay shed, hay fields, and water tower.  Then it’ll be nearly free, and also very easy, to feed and water your horses at once.

Be careful of where you put your buildings so you don’t have to tear them down and redo them.

med sea daytime.PNG