Horse Isle 3 – Photography!

This is a fun new feature that not only lets you take pictures of wildlife, plants and geological formations around the Infinite Wilds, it also allows you to earn Essence and Quest Points as you snap!

For each unique photo you take, of the items listed in your Profile, you earn 10 Essence and 10 Quest Points.  Each photo needs a Film kit, which can be crafted.  There is also a Trophy to be won at different numbers of photographs taken.

Interested in becoming an intrepid photographer?  Here’s how to do it.

First, you need to unlock the camera.  It’s a one time unlock through the Equipment menu but it needs 1,000 Essence with 250 of that being from the Volcanic Biome.

Next, you’ll need Film Kits.  These can be made five at a time at your Crafting Shed, or you can buy them from other players.

For each Film Kit you need 5 Paper, 3 Caribou Moss, 2 Red Algae, and 1 Silver Ore.

Silver Ore can be bought at Importers.  TigerTon’s Importer sells them, for example.

Red Algae is found by digging in those pink pools you find among the geysers.

Caribou Moss is a white, branchy looking stuff you can find in Tundra.

Paper is made at your Crafting Shed and takes 2 papyrus each.  Papyrus is found in the rare and elusive Fertile Oasis, which is usually in the middle of massive dune seas.

Here are pictures of what everything looks like, and a couple example photos at the end.  To take a picture, have at least one Film Kit, and press N to open the camera.  Once you have your cross hairs over something that is on your photography list, it will tell you.  Left-click to take the shot.  After that it will give you your reward and also save a copy of the picture on your computer’s hard drive.  If you take a second picture of the same animal/plant/feature, it will replace the image and use up another Film Kit.

Picture below!  But first:

If you’d like to join this awesome game, make sure and use this link or place my ID, 1023, in the box when you join.

That way, if you ever decide to buy a subscription, even for one month, you’ll get a bonus 1000 essence, plus 10 Esroh Essence to help you get started.  A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.

Red Algae
Found in Volcanic Biome, this is a Red Algae Pool
Caribou Moss
Caribou Moss in Tundra Biome
Reindeer Moss Close Up
Close-Up of Caribou Moss
Oasis Wide View
Fertile Oasis, where you find Papyrus
Papyrus
Papyrus Close-Up
Meteor Crater photo
Taking a Photo

HI3PhotoAnimal-White WolfHI3PhotoGeology-Meteor Crater

 

Horse Isle 3 – Sailing

I’ve promised to write about this for a while, and now I’m doing it.  Sometime back there was a huge update where sailing was introduced.  If you’re still unsure about whether it’s worth it to spend 10,000 Esssence, or maybe have a little trouble doing it, or are unaware of the feature, read on.

Sailing is really handy for crossing the huge oceans in Horse Isle 3.  The speed will vary depending on wind direction and how you set your sail, and it can be a lot of fun trying to sail as fast as possible.  Some players have even created ocean courses that have to be completed in a sailboat.

Your sailboat requires Essence to  unlock.  You’ll need 10,000 of it.  The colors are based on the ones you’ve picked in your appearance settings.  If you decide to do a Ride-Along, up to four players can travel together in one sailboat, including the owner.  The owner is always Captain.

J is the shortcut key to activate the Sailboat, and X or J puts it away.   How fast you go depends on the wind direction, which is represented by a blue arrow on your Compass.

There are two components to moving the sailboat – the sail, and the rudder.  The rudder helps you turn and the sail can be moved to catch more wind.  Arrows superimposed on the water show you your current speed and direction, generally the longer the arrow the faster you are going.

Sailboat 3
Arrows show wind direction and speed.

Controlling the sail is done with Shift plus A and D, or Shift plus left arrow and right arrow, so you can use either hand.  The rudder is handled with the same keys without shift, and W or up arrow is used to centralize it.  You want to do that when you’re going in the proper direction.  Without centralizing the rudder, you’ll just keep turning.

For those times when the wind is in the exactly wrong direction, you can either try tacking, or do what I do – put the boat away and use either swimming or a kayak!  Be aware, the sailboat will run aground if you are in water that’s too shallow.  Like so:

 

Here are some images showing various views of the Sailboat!

sailboat 6

Sailboat 5
Note the arrows and little blue arrow on the compass, near South.
sailboat 2
View from the cockpit

(If you’d like to join this awesome game, make sure and use this link or place my ID, 1023, in the box when you join.

That way, if you ever decide to buy a subscription, even for one month, you’ll get a bonus 1000 essence, plus 10 Esroh Essence to help you get started.  A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.)

 

Horse Isle 3 Update – Holiday Frolic!

The holidays have reached the Infinite Wilds.  Along with some great updates, like being able to catch rare purebreds in the Wilds, and those long awaited pony carts, now we have a holiday tree and Santa hats!

The Santa hats can be had for 1,000 Mobia.  This price is designed to keep them relatively rare.  They look like your standard Santa hat, except that the red part can be redyed to any color you want.  Once you own one, it’s yours forever unless you give or trade it away.

The Club holiday trees are a bit more transitory.  They take up one decor spot at a club, must be built on flat ground, and will disappear on their own sometime after January 1.  They are quite large and impressive looking, and lack any particular religious imagery as they are meant to include all players in the fun.  They also react when someone plays an in-game musical instrument near them!

Under the tree you may find presents, they are to be opened on December 25th.  Buying a present for the Tree costs 50 Mobia, but the great thing about them is all club members get to open them on the big day.  So if you have 20 presents under the tree, every single club member gets 20 for their own.

The presents are similar to what you’d get by dropping a Wishing Coin into a Fountain, with the added possibility of getting Coal or an Esroh Essence.  It’s not established exactly what Coal is good for yet.  I’ll be saving mine, just in case!

Here are a couple pictures of what the Tree looks like, as well as a few new pictures of local wildlife.

 

(If you’d like to join this awesome game, make sure and use this link or place my ID, 1023, in the box when you join.

That way, if you ever decide to buy a subscription, even for one month, you’ll get a bonus 1000 essence, plus 10 Esroh Essence to help you get started.  A subscription costs 500 Mobia per month and you can buy Mobia from other players in-game if you don’t have cash to spend.)

Holiday tree day 1
Tree on first day at night
Holiday Tree Club TigerTon
Tree with lots of presents!
Fennec 2
Fennec in Desert Biome
Coyote in Mesa
Coyote in Mesa Biome

Horse Isle 3 Update – Wild Animals

Infinite Wilds just had a really cool update, just in time for the holidays.  Wild animals are now roaming the lands, and not just rabbits!  There are various kinds of deer, bear, wolves, big cats, foxes, boars, and more.  In the Wonderland biome you can see them in their baby forms.

Each biome has its own unique creatures.  I’m particularly happy to report that black panthers can be found in the Jungle biome, where my club is related!

At the moment the creatures will wander around, paw at the ground, appear to eat things or somtimes scratch an itch, and occasionally run away from you.  You can’t interact with them but you can usually walk right up and take a close look.  The devs have said that they might create some kind of photography feature in the future, but in the meantime I’ve taken plenty of screen cap snapshots.

One of the really neat parts about this is all the animals will actually go to sleep during Horse Isle’s short night cycle!  It’s pretty cool to come along and see a sleeping panther or wolf.

If you want a full list of critters and where they can be found, check out the Library for a new book devoted to them.  I’m sure more is to come, however this is a really great and fun update!

Photography Tip:  If you really want to take great pictures, turn off the GUI up in Settings at the upper right of the game screen.  It looks like a wrench.  Also, if you take pictures from a distance with a Telescope, the critters will look more natural.  Get too close, and they will tend to face you all the time.

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

White Wolf Satl Flats
White Wolf on Salt Flats
White Tiger Black Sands
White Tiger on Black Sands
Sleeping Panther
Sleeping Panther
SandTiger and Friend
My new friend and I
Racoon
Raccoon
Puma on Mesa Top
My horse faces off with a panther on a mesa top
Moose Cow - Swamp
Moose cow in Swamp
Jungle Panther
Black Panther in Open Jungle
Deer in fall forest
Doe in Fall Forest
buck in fall forest
Buck in Fall Forest
Black Wolf Dark Forest
Black Wolf in Dark Forest
Bear cub and deer
Bear Cub in Wonderland

 

 

Horse Isle 3 Update – Pony Carts!

At long last, Horse Isle players can have a use for the horses that are too small to ride.  For the quite reasonable unlock cost of 2,000 Essence with 250 of that needing to be Mesa Essence, you can have a cart that automatically appears when you try to mount a horse that is too small to ride, but over .41 in their Strength stat.  This can be trained, by the way.

The Pony Cart uses the equipment colors you set in your profile, and you can change those by going to “Myself” and then “Change My Appearance” and then selecting your two equipment colors.

Speed of your majestic pony cart varies depending on how strong your pony is as well as how fast it is, and it can only be used by horses 12 hands and below.  Now, here are some pictures!

Pony Cart
The Cart, and my brindle pony
Pony Cart 3
The view when driving
Just the pony this time
Pony wants a portrait too!

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3: Guide to Tack Imbuement

So… you may be wondering, what in the heck is tack imbuement?

Well, it’s the way you can add special crystals to your tack so it now gives bonuses!

The bonuses are added in levels.  Level 1 takes 1 crystal and 1500 gold dust.  Level 2 takes 3 crystals, level 3 takes 6 crystals, level 4 takes 16 crystals, and you can have up to 7 levels.

So, each time you raise a stat a level, it takes more crystals, but each time it also costs more gold dust.  You can choose to raise one stat several levels, or spread it around in multiple stats.  The main limitation is how much money you want to spend and how many crystals you have.

Each stat has its own color, and you can Imbue not only the saddle but also the bridle and saddle pad, and the bonuses stack!

Your saddle pad, if Imbued, will get a nice little crystal symbol on it, and there is also a subtle edge glow on the saddle that corresponds to the color of your crystals.

Blue is Agility,

Green is Endurance,

Purple is Intelligence,

Yellow is Speed,

Red is Strength.

Where’s that Imbuer place again?

It’s a building that appears in clubs that have built one.  TigerTon has one but I know quite a few other clubs do too.  It looks like this:

Imbuer.PNG

Great!  Now, how do I get crystals?

Right now there are basically three ways to get them.  Well, four, but the fourth way is to buy them from other players.

They are sold for 1,000 gold dust each at an Import Store, if it has been set up to sell them.  (TigerTon has all five varieties of crystals, of course.)  An Import Store looks like this:

import store

You can also get them by using a Wishing Coin at a Fountain, if you are very lucky.  I wouldn’t count on that though, it’s only happened to me once.  When it DID happen, though, it gave me six crystals!

Fountain

The third way to get crystals, which is also my favorite, is to go out into a swamp and find Pitcher Plants.  They give all kinds of crazy random items, including crystals.  The ones with the “lids” open are ready to be gathered.  If you are lucky enough to get a crystal, you can get one to three at a shot.

Pitcher Plants

Now, here’s what a saddle and saddle pad look like with some Imbuement done to them.  The effect is somewhat subtle.  This saddle is one of the new Monotone Saddles, dyed my favorite color.

Imbued Saddle

Imbuement does give bonuses to a horse’s stats, but those effects are somewhat subtle.  Unless you put a fair amount of money and time into Imbuement, you aren’t going to create any Monster Horses, which is kind of a good thing.  As with the rest of Horse Isle 3, the creators set things up so you need to earn the bonuses you get, but at the same time, once you make something great, you can be proud of it!

I hope this guide was useful and if there are questions, please ask in the comments or drop me a line in-game.  I’m SandTiger.

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3 Updates

We’ve had a number of updates lately and here are a few of the neatest things!

We have a wider variety of clothes for our players, as well as new hair and also wider color choices.

Some of you may yet be unaware of the almighty sailboat – which is great because you actually can go pretty fast in it!  Let me know if you want a Sailing Guide, or perhaps a Modes of Tranpsort Guide.

We have some new saddles, including an Ornate version and a monotone version, so we don’t have to deal with two tone saddles anymore.

We can also upgrade our tack using crystals!  A guide for that is also in the works.

And we have a hot air balloon!

We have some new horse animations, with cool reactions to things.  Wild horses also will now react to your presence and occasionally wander away.

And, along with some cool old ruins scattered around the center of the world, we also have some neat journey quests!  It’s a great way to make money, Essence, and quest points, all while getting to see more of the area.  Here’s the endpoint of the quest that leads you to the top of a Candy Mountain:

 

ruins.PNG

 

So if you haven’t played Horse Isle 3 in a while, there’s a good reason to come back.  Let me know in the comments if there’s a guide you’d like me to make.

Happy gaming!

 

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle 3 – A Tour of the Dark Forest

The various Biomes of the Infinite Wilds are all interesting in their own way, and most look pretty cheerful.  The Dark Forest is a wonderful exception to that, and a perfect place to explore as Halloween draws closer.

The Dark Forest is rather pretty from the outside, with dark red cliffs and rust colored water.  Once you enter, though, your vision is limited by perpetual fog.  This gives the Biome a wonderfully spooky atmosphere.

mulberry bush
Mulberry Bush

When night falls, though, the Dark Forest really shines.  There are spooky trees that occasionally show red, glowing eyes.  There are also odd plants that cast a red glow.  Also, in the deepest parts of the Forest, you can find the occasional graveyard.  Nobody knows who left the gravestones, though TigerTon Village has a quest that attempts to explain it.

boneyardBoneyard at night

There are also plants here that your horse will be afraid of, Spiderwort flowers that make good dye ingredients, and mulberry bushes that also have silk cocoons.  It was plain that the Dark Forest was lovingly designed!

creepy plant
Eek!  Scary plant!

Two tips for adventurers:

If you are trying to gather Dark Forest Essence, stay on the edges of the Biome so you can see inside.  Spot the various glowing balls and go in after them, then come back out so you can see again.  This is a much easier way of finding Essence.

The horses here are tiny and dark, so if you want to breed miniature horses, this is the best Biome to catch them.

red light plantred lampcreepy tree onecreepy tree

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   You’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!

Horse Isle Hints

These tips assume that you have been playing a while and know your way around.  They are are simple things I have discovered that can be surprisingly helpful.  Mixed in are a couple tips for beginners as well.

Finding Essence Stars

If you have a map, and are going to an Essence Star finding contest, when you arrive at the club town, set your map heading to the town.  That way, you always know exactly how far from the village you are, and can stay the right distance away.

Spacing Ranches

Similarly, you can use the same trick if you are trying to build a ranch near a club town, so you know when you are far enough away from it to begin homesteading.  If you are tapping maple, rubber, or dragon trees, save their location in your Travel destinations – including the time of day that you tapped the tree in the location name.  That way it reminds you to go back to the tree, tells you where, and reminds you when it’s been 24 hours.  You’ll be much less likely to lose your taps or forget to collect!

Ranch Size

If you want to be reminded about exactly where the borders of your ranch are located, start to build something (like a fence post) but don’t proceed with the construction.  Don’t cancel out yet either.  Then you can walk around and see your borders.  When you are done looking, just cancel out and don’t build the object.  While building, there are grid lines to help you with spacing and alignment!

Easy Stone Gathering

The easiest way to collect stone and driftwood is to mount a horse, zoom out slightly, and ride slowly over a rocky beach while hitting E repeatedly.   Fall Forest beaches are excellent for this.

Ornery Horses

When you need to make a horse breedable but they are too grumpy, feed it a bunch of coconuts then pet it.  Grooming isn’t necessary for breeding, and coconuts are free but help both hunger and thirst.

Which Horses to Train

Only train horses you will be using to ride or compete with.  Breeding stock just uses inborn stats.

Rescuing Yourself

If you get stuck in a deep hole, you can usually jump out by pressing up arrow plus right arrow, and hitting the space bar as fast as you can.  Point your view up a bit so you can see when you are making progress.

Rescuing Yourself Part 2

When you are exploring and get near a rainforest biome, where holes are frequent and sometimes hard to avoid, set a Travel location.  That way you can warp out and not lose much progress.

Random Items

A cheap place to get rare though random items is in swamps, by searching pitcher plants.  However, it won’t work for gathering Quests.  It’s great if you are trying to find rare flowers or crystals!

Wishing Coins

If you get Wishing Coins, save them up for when you need energy or money – it’s no fun to have nearly full energy and have the Wishing Coin refill your bars.

Selling Horses

Blood Ruby Knights Club has a list of all the trader puns so you know where to find all the different breed traders, and the Newspaper has an updated list of where you can sell the horses for the best prices.  Auction rare ones like horses with rare colors or affinities.

Essence Anomalies

If you are going to try for an Essence Anomaly, make sure and join the party that is going.  You’ll get bonus Essence along the way if you stick with them and also you can Quick Travel to various members if you fall behind.

Essence Anomalies Part 2

When trying to get to one, start by finding the closest club that’s there.  It’s worth looking at their Wagon Routes, sometimes you can get closer to the Anomaly that way. Also, they may have a tower to glide from.  If you have a glider and a balloon and no launch point, because the club is on an Atoll or something, you can use the Balloon to get to the top of the Clubhouse and glider launch from there.

Conserving Travel

If you have traveled way the heck out to the back of beyond and you want to get back to civilization without using a bunch of Travel, wait till a Party Invite pops up.  Then use the free travel to get back to that club.  It’ll be a lot easier to teleport to wherever you’re going from there.

Remembering to collect from tapped trees

If you don’t usually tap trees, set a travel location with the time you tapped the trees.  Then you know where they are, and also when to go back.

Dangerous Dig Locations

This last item is not a tip but a warning.  If you are writing a Club Quest and a step involves digging, make sure you do any final editing of that spot at your dig location because the game might reset that dig spot otherwise.  This is true even if you are only fixing a typo.

TigerTon Village overview.PNG

Horse Isle 3: Club Basics

This is a guide for potential members of a club, as well as new club owners.

The advantages of joining a club

For most people the biggest advantage is being able to have a store.  You can sell items, mobia, horses, or offer stud services, and this allows you to make quite a bit of money if you price your wares right.

Another advantage is having other club members to talk to and do events with, everything from competitions to beauty shows to Essence hunts.  This varies widely from club to club, but usually clubs are pretty up front about whether they have a lot of events or not.

You can also take part in auctions, and can restrict that auction to other club members if you like.

If you are a Gold ranked member, you can have a ranch that is within 1.5 kilometers of the club.  Silver ranked members can hold competitions if courses have been built.

The Drawbacks of joining a club

You can only join one club at a time.  Also, many clubs have dues, usually a certain amount of gold, wood or stone per active game day.  Some clubs are sticklers for that, others just ask that you contribute as you can.

Clubs can pick a percentage of gold dust to add on to your store prices, and that money goes straight to the club.  Same goes for trainers etc.  It’s better to pick a club with a low markup because then your prices will be lower and you’ll get more sales.

For example, my club has a 5% markup so if someone buys an item for 1000 gold dust, it will cost 1050.  On the other hand, another club I knew had a 50% markup, so that same item would have cost 1500 gold dust.  No thanks!

If you leave a club, you get 40% of your gold, stone, or wood back, up to the amount you can currently carry.

Buying your own club

First of all, it costs $80 US to buy a club, or the equivalent amount of Mobia.  That money goes straight into supporting the game, and you own that club forever.  You can only have one.

Once you have enough Mobia either purchased from other players in game, or bought with real money, you can buy your club.  At that point you are just reserving your name.

Next, travel around the world until you find the perfect spot.  Make sure you really like it because you can’t move or delete a club.  It’s best if the spot is relatively flat so it’s easy to build on, and is close to various useful biomes.  For example, mine is in Deep Jungle, but is close to Open Jungle, Wonderland, Mountains, and Geysers.  It was founded in a spot that had a naturally open area surrounded by trees, with a couple of useful paths leading away from it.

You can choose to travel really far away from others, or be a bit closer to another – some clubs also choose to ally with other clubs, having reciprocal wagon routes and such.  It all depends on your goals.

TigerTon First Building Crop

At this point I have many buildings and that whole place is surrounded with cool stuff.  I’ll be adding decor fairly soon too.  That tiny little building is the Club House, which is the first building that needs to go up.  I took the picture when my club was just founded.  As it grew, it looked like this:

At this point though, my club is pretty well decorated and has a fair number of stores and such, so it looks like this:

There’s holiday stuff all over because of the time of year, but take a look at how much taller that Clubhouse became.

When your club is new

When you first start out, you can only have five club members including yourself, so try and find people who are motivated to donate to the club.  After all, the more donations there are, the more amenities there are, and the better it is for everyone.  If you want to make two of any given building, which is useful for things like trainers and horse traders, it will take extra Building Slots.  So your first trainer takes one slot, but your second would make two.

If you intend to add more buildings in a certain place, it also makes sense to leave extra space near them so you don’t have to go and rearrange later.

Tips for making a great club

Have a plan in advance.  Take a really good look at the area you have chosen and think about what buildings you want.  For every club level you have, you get five building spots, though club stores don’t count towards that total.  Think about what most people use a club for and set those buildings up first.

For example, my club started out with a horse trader, a breed identifier, a trainer for speed, some club stores, and an importer so we can get things like iron, wool, and garden seeds.  I built up from there and I also asked my clubbies what they would find most useful.

Pick a good color scheme.  Whether the color scheme is meant to be tasteful or wild, put some thought into it.  I’d be more likely to spend time in a club I liked the look of, then stick around in a place that was all black and hot pink, for example, with low contrast store signs.

Have fun with profiles.  Some stores allow you to put up a profile, which is short but still enough to put in a few sentences.  I chose to describe what each shopkeeper looked like and I think it adds something to the club village.

Creative club Amenities

Horse Isle 3 allows for some flexibility in thought, so I’ve used that to enhance things for my members and visitors.  For example, I bought a land parcel as close as possible to my ranch, and made sure one of the paths led to it.  I built a breeding barn there, which is a structure anyone can use, then put a lamp post near it, and put up a sign in the club letting people know where it was.  I also placed a water trough for use by thirsty horses.  That way it’s something useful for visitors but isn’t a pre-designed, official club amenity.

Some clubs also have signs with helpful hints and tips on them.  This can be fun and also helpful for newbies.  I have seen signs that tell when the club is accepting new members, ones that show where the different wagon routes go, ones that talk about different characters in the club, and more.  I have even seen signs with dye recipes on them!

Workshops and Breeding Barns – since workshops can now be shared, having one near your club (or a wagon route to one) can be really handy.  At TigerTon, ours is near the Breeding Barn.  It can be a great boost for new players who can’t afford a ranch yet.

Courses – Folks like places to ride their horses.  Some clubs have marked out long endurance trails to interesting places in the area.  My own club has a speed track I made around an oval path, a Sled-Pull, and also a multi-use course that is an easy Sled-Pull, but the low fence can also be used for jousting.

Not only that, but if you have good courses, they might be randomly selected for the Mane Event, which brings players to your general area.

Towers – now that you can build really tall towers, they make great glider launching spots and can be a popular amenity.

Gardens – some clubs have relaxing areas with benches and plants and such, so that people have a peaceful place to sit while they sort their horses or go through Super orders and such.

Quest Table – not only are quests fun for your own clubbies to do, but they will also bring other people to you when they are looking for new quests to do!  Having a variety of easy, medium, and hard ones is best.

Consider lighting.  It gets pretty dark during our ten minutes of night, so plan carefully when placing your lamp post.  It’s usually helpful to put it somewhere players will want to go , like near the trader, or the vet.  You can even pick what color your lights will be, to help create mood.

Pick a theme and purpose.  One club I know of found a club area on a mountainside and picked a Greek Mythology theme.  My own club is supposed to be a village of friendly traders who live in the jungle.  Others focus on breeding, or competitions.  One really awesome club has a knightly theme with some really cool quests.  So if you know what you most like doing, and you have some special interest that can be turned into a theme, that will lead to a cohesive club that is a pleasure to come to, and return to again and again.

Think Ahead With Building Placement  Keep in mind that new people will want things to be easy to find.  You may want to group all your stores in one place, your horse facilities in another, and your services still somewhere else.  You may want to create a ring of buildings around a clear area, or along a path.  You may want to create streets.  Keep in mind that it’s pretty hard to build more than one or two lamp posts, so save those for important places.  For instance, I have a lamp post near my horse traders, that also shows the way to the vet and the trainers, and another lamp post near my competition area.  You can also use trees and other plants to add interest and draw the eye where you want it.  I have planted a huge flower near the closest cave entrance to my club, so people will look over there and see it.

Name things!  If you have names for various land forms around your club, use them.  If you build a directional sign, for example, and want to point to a nearby mountain, you could say “this way to Blue Peak.”  When setting destinations for your Wagon, you don’t have to list the destination plainly, like “plains biome” or “mesa and sandstone.”  Why not make it immersive by listing them as “Sunlit Plains” or “Rattling Gulch.”  Of course, if it’s really hard to guess, you may want to put a sign nearby explaining what everything actually is.

Getting more Building/Decor Slots

Since the Epic Finds were introduced, we now have a new way to get more of those.  Each time a player is the first to discover a new Epic Find, they get an Epic Token.  Those can be donated to clubs and traded in for more building/decor slots.  They can also be sold and some players will just do that to make a little extra money.  Each time a club owner trades them in the amount increases for next time, but it’s still a great way to make clubs a little bigger than they otherwise would be.

Drawing more people to your club

As stated above, it’s a good idea to have several courses nearby so the Mane Event may come to you.

Another quick thing to do is to log in when the new horse traders are picked each day, or have a club member do it, and look at the horse traders your club has so that they will appear on the main trader board.  That way people are more likely to come to your club in search of a trader.  If they like your general atmosphere, they just may join.

Similarly, holding events fairly regularly gives people a reason to come to your club.  You could also have information in your club profile that is useful.  Check out TigerTon, Blood Ruby Knights, or Where the Drafts Go for examples of useful lists and information.

Quests are another fantastic draw.  If you have an Adventure Table with at least a couple playable quests, then nearly everyone will come to you – eventually.

Lastly, having a good description of your biome in your club profile will be helpful to those using the Biome Sort function to find a club.  For example, “Jungle near Volcanic” rather than “Nice warm place” or the different climate descriptions that autopopulate at the top of the screen.  The Biome Sort function is alphabetical based on the description so a no-frills description helps here.

Have fun!TigerTon Village.PNG

Interested in joining? 

Click HERE or go to the HI3 site and put in my user ID, 1023.   If you decide to buy a subscription, even for one month, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you get started!