Horse Isle 3 – Epics (updated)

The recent update was truly cool! In it was introduced a wonderful variety of Epic Monuments. They are huge, impressive looking, and replace all the obelisks that used to dot our vast landscape. There is a type for each of the biomes and the first player to discover each one is immortalized on the “about” text associated with each one. Because no one could build anything on a plot that had a Cave or an Obelisk, they are all on public land.

Some of the items you can find are pretty great too! Things like giant Gaia Trees in the Fall Forest, or seriously huge Sequoias in the Rain Forest, or pyramids in Jungle. There are shipwrecks in the oceans now as well. You get an Epic Medallion every time you make a new discovery and you can also get awards for discovering a certain number.

Epic Medallions can be donated to your Club and go toward unlocking new building/decor slots. For people not into clubs, you can sell them and make a nice tidy pile of coin.

(In game, the club “Where The Drafts Go” maintains a good list)

Epic Finds by Biome

Alpine — Abandoned Nest
Badlands — Moeriki, Cairn
Bamboo — Forest Panda Statue
Blacksands — Dragon Statue
Dark Forest — Dead Massive Tree, Web Dome
Decay — Massive Mastodon Skull
Desert — Pyramid, Tri-Pyramid
Fall Forest — Gaia Tree
Fjords — Giant’s Causeway
Ice — Ice Cave
Jungle — Step Pyramid
Mediterranean — Massive Shell
Mesa — Stone Spire
Plains — Crashed Island, Hover Stone
Rainforest — Massive Sequoia
Salt Flats — Arbol De Piedra
Savanna — Baobab
Snow — Snowman
Stone Forest — Pu Pu, Spiral Spire
Swamp — Stone Golem
Taiga — Lost Vikings
Tundra — Henge, Massive Moai
Wonderland — Compound Mushroom, Massive Gladiolus
Volcanic — Oracle

Waters: Beaver Dam, Mermaid Statue, Poseidon Statue, Shipwreck

Stone Golem in Swamp
Beaver Dam in Taiga Marsh
Pyramid in Jungle
Giant Sequoia in Rain Forest
Fall Forest Gaia Tree
Black Sands (Fire and Ice) Dragon Statue
Wonderland – Massive Gladiolus
Fjords – Giants Causeway
Dark Forest – Web Dome
Plains – Hover Stone (makes YOU hover!)
Mesa – Stone Spire
Plains – Crashed Island
Ice Cave
Snowman
Medi – Massive Shell
Stone Forest – Spiral
Desert – Pyramid
Wonderland – Compound Mushroom
Desert – Tri Pyramid
Volcanic – Oracle
Dark Forest – Dead Massive Tree
Taiga – Lost Viking
Sandstone – Arbol De Piedra
Savanna – Baobab

Let’s talk science, part 3: Mindfulness — Chronicles from Concordia

Dr. Stijn Thoolen is the ESA-sponsored medical doctor spending 12 months at Concordia research station in Antarctica. He facilitates a number of experiments on the effects of isolation, light deprivation, and extreme temperatures on the human body and mind. Find this blog post in the original Dutch below. Read part 1 and part 2. Fortunately…

Let’s talk science, part 3: Mindfulness — Chronicles from Concordia

Let’s talk science, part 2: Immunity and hygiene — Chronicles from Concordia

Dr. Stijn Thoolen is the ESA-sponsored medical doctor spending 12 months at Concordia research station in Antarctica. He facilitates a number of experiments on the effects of isolation, light deprivation, and extreme temperatures on the human body and mind. Find this blog post in the original Dutch below. Missed part 1? Read it here. And…

via Let’s talk science, part 2: Immunity and hygiene — Chronicles from Concordia

Happy #TRT – Tummy Rub Tuesday (Week 317) — Katzenworld

The post Happy #TRT – Tummy Rub Tuesday (Week 317) appeared first on Katzenworld – Welcome to the world of cats!. Hello everyone, Welcome to another week of Tummy Rub Tuesday! If you’d like your cat to appear in our weekly column via not send them in via info@katzenworld.co.uk. Or just leave a comment with the…

via Happy #TRT – Tummy Rub Tuesday (Week 317) — Katzenworld

WHO DUNNIT? An Antarctic Mystery — Chronicles from Concordia

ESA-sponsored medical doctor Stijn has been overseeing the biomedical studies at Concordia, collecting stool and blood samples to investigate the changes to the human body brought on by living in isolated, confined and extreme environments like Antarctica. But he’s found that some of his samples are missing. In a base where no one can get […]

via WHO DUNNIT? An Antarctic Mystery — Chronicles from Concordia

Super Mario’s Super Human Jumping Capabilty — Learn Something Interesting

The Nintendo mascot Mario has a vertical jumping range of 11’5” within his own world which equates to 27’ upon Earth as Earth has a different gravitational pull than that of Mario’s world. Mario is capable of leaping 2.25x his own body height however his exact agreed upon height when converted to a real world […]

via Super Mario’s Super Human Jumping Capabilty — Learn Something Interesting

The Evolutionary Reason Human Beings Seek Violence and Conflict — Learn Something Interesting

Whilst observing chimpanzees in the wild, Jane Goodall noticed her observed chimpanzee community beginning to divide amongst itself, with some members choosing to spend more time in the northern region of the jungle and others in the south. By separating themselves, these chimpanzees inherently relinquished their right to be recognized as part of their previous […]

via The Evolutionary Reason Human Beings Seek Violence and Conflict — Learn Something Interesting

Horse Isle 3 Hints – Sticky Situations

In Horse Isle 3 your character cannot die, however you can get into some really sticky and inconvenient situations.  This will show you at least one way of getting out of every single one.  I’ll also tell you where you might encounter these things and you’ll be able to see what they look like on the minimap.   As more difficulties arise I’ll add on to this list as needed.

Basic Tips for Traveling

Save frequently.  It’s perfectly okay to set up a Quick Travel point and just save over top of it periodically.  If you do that, you can just QT back to a nearby place.

Keep an eye on where you’re going.  If you have a path following horse, sometimes they will run you straight into a pit in the ground.  Or maybe off the side of a Fjord cliff.

Don’t Panic.  There’s a way out of nearly every situation.

You can always Quick Travel out of any of these, situations, but what if you’re nearly out of Travel points?  You can also QT to a club.  Going to the nearest one can reduce your point cost.  If you get lucky you can also use a Free Party Trip to get out.  That’s also nice if you’ve managed to travel a really long distance across the map and need to get back.

 

Tar Pits

The stickiest of sticky situations is the Tar Pit.  They are found only in Decay biomes and look like small black lakes on your map.

If you stay out of the slick, black pools you will still be able to move somewhat, but beware, the sides of the tar pit are slippery and it’s tough to climb out without falling into the tar.  If you fall in, you can sometimes use %pokehorse to get your horse to throw you out.  Another way out is to have someone lasso you, and pull you out.

Tip: You can dig tar with your shovel by standing near them, you don’t even have to be in the sticky part to get the tar.  It’s similar to digging red algae around hot springs.

Tar Pit

Cracks

In the lands near Stone Forests, there are great gray plains with cracks running through them.  It takes a brave horse to jump them but it can be done.  If by chance you fall in, you can try to jump out.  Generally it’s best to try and jump or walk to the nearest end because the cracks are shallowest there.  Use the spacebar to repeatedly jump.

Deep CrackCrack from SurfaceBottom of the crack

Holes in the Ground

To get out of a hole in the ground, the only way other than QTing or being lassoed is to tap the spacebar repeatedly while pressing “Up” and “Right.”  I’ve tried it with “Up” and “Left” or “Up” only and they don’t seem to work as well.  Holes with water in the bottom are a lot harder to climb out of.  In that situation a lasso or a QT is really the best option.

Dry pits are found in Rainforest, ones with water are found in Jungle.   Both often occur along paths.  It’s a good idea to use a torch when traveling at night because they can be pretty difficult to see.

Rainforest PitCenote

Dangerous Paths

In caves you can find Dangerous Paths.  Those in particular happen in caves under sandy desert biomes, though there are other places that have similarly tricky terrein.

You can try charging your bravest horse at the wall and get it to shoot up and over.  You can also look for sloping areas so you can climb out, as seen on the right side in the picture.  In this case though, the best thing to do is to save up the Essence to buy a Grappling Bow.  It’s not too expensive and it can get you out of any such underground situation!

Dangerous Path

Climbing tall objects

In many cases you can hit the spacebar repeatedly while hitting up, or up and right, to climb tall things.

If you have a very brave horse with a good speed stat you can also sometimes get them sprinting and shoot them up the side of the object.  This works really well in Badlands, somewhat well in Dangerous Paths and Mesas, not well at all in Fjords, and won’t work with buildings.

 

Interested in joining? 

Click  HERE or go to the HI3 site and put in my user ID, 1023.   Whenever you buy your first subscription, you’ll be rewarded with 10 Esroh Essence (good for more energy) and 1000 gold dust to help you along!

The longest night — Chronicles from Concordia

Dr. Stijn Thoolen is the ESA-sponsored medical doctor spending 12 months at Concordia research station in Antarctica. He facilitates a number of experiments on the effects of isolation, light deprivation, and extreme temperatures on the human body and mind. Find this blog post in the original Dutch below. Concordia, July 10, 2020Sunlight: noneWindchill temperature: -84°CMood:…

via The longest night — Chronicles from Concordia